A couple of very cool space adventure novels

So, I finally started watching Andor and it’s as neat as I’d heard. It’s Star Wars as a taut cyberpunk heist, compelingly acted and with enough of a distinct vibe to feel more satisfying than the endless retread of the same stock characters and plotlines that the franchise has been delivering on the big screen. It also engages with fascism and anti-colonialism in a more thoughtful way than any of those films (or the latest Dune), even including – thematically appropriate, if politically tasteless – nods to The Battle of Algiers. Technically, this is a prequel to Rogue One (an enjoyable, if messy, picture whose controversies I touched on at the time) but, from what I’ve watched so far, there’s no need to have seen it (or any other SW movies, for that matter) to appreciate Andor.

Honestly, it’s nice to see Star Wars pillaging from new places. The original trilogy’s pedigree included not only American adventure movies – swashbucklers, westerns, war stories, and even hard science fiction like 1950’s Destination Moon – but also a number of foreign influences, from French comics (Valérian and Laureline) to Kurosawa’s samurai epics (especially the gorgeous-but-goofy The Hidden Fortress), not to mention Nazi propaganda (Triumph of the Will being a recurrent visual reference). George Lucas brought further influences for the prequels, such as peplums and political thrillers. In Attack of the Clones, it’s hard to miss the echoes of The Fifth Element (the high-speed chase among the flying cars) and Chaplin’s Modern Times (the slapstick sequence at the assembly line).

But it wasn’t just cinema and comics… There’s also plenty of literature in Star Wars’ family tree. Today, I want to highlight two books that should fit into that genealogy:

THE SECRET OF SINHARAT

(Leigh Brackett, 1964)

The Secret of Sinharat

“For hours the hard-pressed beast had fled across the Martian desert with its rider. Now it was spent. It faltered and broke stride, and when the rider cursed and dug his heels into the scaly sides, the brute only turned its head and hissed at him. It stumbled on a few more paces into the lee of a sandhill, and there it stopped, crouching down in the dust.

The man dismounted. The creature’s eyes burned like green lamps in the light of the little moons, and he knew that it was no use trying to urge it on. He looked back the way he had come.

In the distance there were four black shadows grouped together in the barren emptiness. They were running fast. In a few minutes they would be upon him.”

Known as the Queen of Space Opera, Leigh Brackett wrote some of the best pulp stories about two-fisted escapades in other planets, usually owing more to sword & sorcery fantasy than to science fiction. Set in a future where the Solar System has been colonized for ages and where various alien species co-exist – and occasionally try to conquer each other’s territory – her works anticipate that initial Star Wars sensation of entire civilizations having risen and fallen in the distant past, as if we are now witnessing, if not post-apocalyptic times, at least a particularly decadent era in the ruins of ancient empires. (No wonder Lucas hired Brackett to write the first draft of The Empire Strikes Back!)

Many of Leigh Brackett’s tales feature Eric John Stark, a cunning human outlaw raised by Mercurian natives who, when threatened, tends to revert back to his savage origins (he has a whole alter ego and everything). Although clearly sharing the DNA of Conan and Tarzan, Stark has the sort of stoic, world-weary characterization that you can also find in Brackett’s screenplays for Howard Hawks… Indeed, some scenes could almost be read as novelizations of Hawks’ moody westerns, albeit with ray guns and an extraterrestrial twist:

“‘It’s been a long time, Eric,’ he said.

Stark nodded. “Sixteen years.” The two men studied each other for a moment, and then Stark said, “I thought you were still on Mercury, Ashton.”

“They’ve called all us experienced hands in to Mars.” He held out cigarettes. “Smoke?”

Stark took one. They bent over Ashton’s lighter, and then stood there smoking while the wind blew red dust over their feet and the three men of the patrol waited quietly beside the Banning. Ashton was taking no chances. The electro-beam could stun without injury.”

Eric John Stark made his debut in the novella ‘Queen of the Martian Catacombs’ (originally published in 1949, in the magazine Planet Stories), which Leigh Brackett significantly revised and expanded in the 1964 novel The Secret of Sinharat. The plot involves Stark infiltrating a band of mercenaries hired by a barbarian leader who is preparing to wage a war on Mars, mobilizing the locals with promises of immortality. A barrage of treachery, seduction, magic, and harsh physical violence culminates in the mystical city of Sinharat, which was supposedly inhabited by a sinister nation of Martian wizards hundreds of years ago.

The situations and story beats will be familiar to anyone who has read or seen their share of adventure fiction. What makes this my platonic ideal of the so-called ‘sword and planet’ subgenre is Brackett’s gripping pace and hardboiled prose. In short, pithy paragraphs, she paints riveting descriptions of action, landscape, and psychology, vividly transporting us into her fantastic worlds.

“The dead sea bottom widened away under the black sky. As they left the lights of Valkis behind, winding their way over the sand and the ribs of coral, dropping lower with every mile into the vast basin, it was hard to believe that there could be life anywhere on a world that could produce such cosmic desolation.

The little moons fled away, trailing their eerie shadows over rock formations tortured into impossible shapes by wind and water, peering into clefts that seemed to have no bottom, turning the sand white as bone. The iron stars blazed, so close that the wind seemed edged with their frosty light. And in all that endless space nothing moved, and the silence was so deep that the coughing howl of a sand-cat far away to the east made Stark jump with its loudness.

Yet Stark was not oppressed by the wilderness. Born and bred to the wild and barren places, this desert was more kin to him than the cities of men.”

FOUNDATION AND EMPIRE

(Isaac Asimov, 1952)

asimov

“Bel Riose travelled without escort, which is not what court etiquette prescribes for the head of a fleet stationed in a yet-sullen stellar system on the Marches of the Galactic Empire.

But Bel Riose was young and energetic – energetic enough to be sent as near the end of the universe as possible by an unemotional and calculating court – and curious besides. Strange and improbable tales fancifully-repeated by hundreds and murkily-known to thousands intrigued the last faculty; the possibility of a military venture engaged the other two. The combination was overpowering.”

The first sequel to Isaac Asimov’s Foundation kicks off a few decades after the original novel and continues to leap forward, telling the further story of the eponymous institution – an odd political organization built around the centuries-old predictions of psychohistorian Hari Seldon, who used hyper-advanced mathematics and sociology to chart the emergence of a successor to the decadent Galactic Empire. Although the text does a smooth job of filling you in about all this, so that technically you can get into the book without having read what came before, Foundation and Empire is a very direct continuation of Foundation, not just building on the general framework but also picking up loose ends and calling back to events and characters from the previous volume… while also setting up the third one (curiously enough, called Second Foundation).

And yet, it’s not just more of the same. If that previous volume was a futuristic history of imperialism, chronicling the replacement of military force by religion and then economics as the major sources of international/interplanetary power – each of them backed by science and technology – this one is more specifically centered on space war, first against the remnants of the Galactic Empire (hence the boring title) and then against a mysterious antagonist called The Mule. The main shift is that, for the most part, the Foundation is now viewed from the outside or from its margins rather than from the perspective of its successive leaders. Likewise, the premises and logic of psychohistory are continuously tested and dissected rather than taken for granted (‘The laws of history are as absolute as the laws of physics, and if the probabilities of error are greater, it is only because history does not deal with as many humans as physics does atoms, so that individual variations count for more.’). I love shifts like this, which implicitly invite readers to question their loyalties and adjust their mind-frame about whom to root for – or, at least, whom they expect to win at the end of the day.

Another change is the fact that Foundation and Empire is quite humorous, including a much livelier and more idiosyncratic cast. Among the best new characters are the cynical Emperor Cleon II and his slimy secretary Brodrig:

“The low-born, faithful Brodrig; faithful because he was hated with a unanimous and cordial hatred that was the only point of agreement between the dozen cliques that divided his court.

Brodrig – the faithful favorite, who had to be faithful, since unless he owned the fastest speed-ship in the Galaxy and took to it the day of the Emperor’s death, it would be the atom-chamber the day after.”

Akin to its predecessor, Foundation and Empire reads like an anthology of interconnected political thrillers laden with shocking twists, double-crosses, and cloak & dagger, plus a fair amount of military strategy… And yes, there are some lethal laser blasts, but the protagonists are essentially cerebral men (and one woman) who favor mind games and calculations. Most scenes are about witty dialogue through which characters exchange arguments and hypotheses. At one point, a general even distances himself from the kind of figures that populate Leigh Brackett’s work: ‘I am a soldier, not a cleft-chinned, barrel-chested hero of a subetheric tridimensional thriller.’

It helps that Asimov’s prose had flourished since the first installment, with more inventive turns of phrase and a keen ability (that should inspire envy in many a professional historian) to clearly – yet enthrallingly – describe large processes. When his narrative returns to the imperial capital of Trantor, the depiction is even more impressive than the one in the original Foundation:

“And in the center of a cluster of ten thousand stars, whose light tore to shreds the feebly encircling darkness, there circled the huge Imperial planet, Trantor.

But it was more than a planet; it was the living pulse beat of an Empire of twenty million stellar systems. It had only one function, administration; one purpose, government; and one manufactured product, law.

The entire world was one functional distortion. There was no living object on its surface but man, his pets, and his parasites. No blade of grass or fragment of uncovered soil could be found outside the hundred square miles of the Imperial Palace. No water outside the Palace grounds existed but in the vast underground cisterns that held the water supply of a world.

The lustrous, indestructible, incorruptible metal that was the unbroken surface of the planet was the foundation of the huge metal structures that mazed the planet. They were structures connected by causeways; laced by corridors; cubbyholed by offices; basemented by the huge retail centers that covered square miles; penthoused by the glittering amusement world that sparkled into life each night.”

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COMICS CAN BE AWESOME (6 February 2023)

A reminder that comic-book double-page spreads can be awesome:

damion scottAccell #8
david romeroThe Department of Truth #15
andy macdonaldRogue Planet #2
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2022’s book of the year

I read less comics than usual in 2022 – especially new stuff – so the pool for Gotham Calling’s book of the year was somewhat limited. Like last time, the one graphic novel that was bound to be the strongest contender proved trickier to get than I hoped… I’m referring to Emil Ferris’ much-awaited second volume of My Favorite Thing Is Monsters, which I still haven’t been able to get but which will no doubt earn a write-up whenever I finally feast my eyes upon it (like it happened with the elusive Tunnels last year).

That said, it’s not as if there weren’t enough astonishing comics to choose from. The mind-bending series The Department of Truth ambitiously expanded its scope and experimentation in the latest volumes, so it once again proved to be an exceptionally stimulating read (between this and The Nice House on the Lake, James Tynion IV almost became the first writer to get the top spot on my list twice). And when I felt in the mood for more grounded storytelling, the ultra-atmospheric crime yarns of That Texas Blood grew into my most reliable monthly fix throughout 2022.

Meanwhile, a bunch of longtime creators returned to their deservedly acclaimed masterworks, from decades ago, and – for the most part – managed to provide worthy follow-ups. Most notably, Bryan Talbot’s The Legend of Luther Arkwright revisited the multiversal political intrigue of the titular telepath’s bizarre saga – and, while the tapestry of interconnected narratives feels messier this time around (one strand does little more than recount events from the previous books; another gets stuck in morally simplistic territory about good & bad people), these are minor side effects of how incredibly ambitious, personal, and maximalist the whole project turned out to be.

That said, my favorite book of 2022 – and the one that most vividly reignited the sheer joy I can get from genre comics – was Catwoman: Lonely City.

catwoman

Written, drawn, colored, and lettered by Cliff Chiang – who also provided the sublime covers – Catwoman: Lonely City collects a clever, prestige-sized, stupendous-looking mini-series set in a near future where Batman has died and an ageing Selina ‘Catwoman’ Kyle has been in jail for a decade. Finally released, she encounters a gentrified Gotham – ‘cleaner, safer, and a lot less free’ – whose mayor, Harvey Dent (formerly Two-Face), has cracked down on caped vigilantes and outlawed all civilian masks (including Halloween costumes, which is oddly literal).  

Following a classic formula, Selina then tries to put together a crew of misfits for one last score, albeit in a police state where armed ‘tactical officers’ patrol the streets wearing Batman uniforms and the Dark Knight’s technology has been put in the service of mass surveillance. (It gets weirder.)

Batman comics are usually not a good way to predict the future (even if in 2003’s Gotham Knights #42 a virus did mutate from bats to humans, almost killing Alfred as a result), but they tend to provide an entertainingly distorted image of the present. True to form, Lonely City doesn’t feel like it’s set in the day after tomorrow as much as in another version of today:

Catwoman Lonely City

It’s hard not to see in this tale of an older (anti-)hero coming back from retirement, set in a somewhat satirical dystopia,a response to Frank Miller’s The Dark Knight Returns. Other comics have followed Miller’s footsteps – most notably Old Man Logan – although Lonely City’s intertextuality stands out, not just because of the direct formal echoes (such as the exposition conveyed through rows of panels simulating TV screens), but also because of Catwoman’s own status… This is yet another alternative Gotham, but instead of DKR’s fantasies about macho vigilante justice against street criminals (which relegated Selina to a minor role as a beat-up sex worker), it’s framed from the perspective of an outlaw woman fighting against an oppressive system (with a mostly absent Batman).

They’re both libertarian fables, in a way, but while 1980s’ Miller caricatured social collapse and a foreign policy heading for nuclear war, 21st-century Chiang focuses on urban segregation and on authoritarian domestic control, from privacy intrusion to a militarized police force. The ironic twist is that, by having the cops employ the Dark Knight’s symbols and tech, this Gotham City comes off like an extrapolation of DKR’s own fascistic undertones…

And, to be sure, in the end it turns out the main thing Catwoman rebels against is the very desire to prolong Batman’s legacy in whatever twisted form. You can love something and move on. There are other stories to tell.

Without ever going fully meta, the result is nevertheless self-reflexive and, in places, arguably deconstructive. The blurb on the back cover claims that ‘Gotham has grown up – it’s put away costumed heroism and villainy as childish things.’ Yet Lonely City seems less interested in commenting about The Dark Knight Returns than in finding its own place in the house Frank Miller built.

Indeed, just as Miller played with readers’ awareness of the Adam West television show, so does Cliff Chiang play with awareness of Miller’s work. And not just DKR, either.  Batman: Year One – which rebooted Catwoman as well – casts as much of a shadow, with plenty of riffs on that classic in both the visuals and the dialogue (as pointed out in this review), down to the final scene.

In fact, Lonely City is full of nods all around, with Chiang using not only the story (future Gotham is its own subgenre, including such gems as Batman: Year 100), but also the designs, the lettering, and the colors to evoke the franchise’s different eras, ranging from Richmond Lewis’ washed-out palette in Year One down to Wildstorm FX’s quasi-monochrome compositions around the turn of the millennium…

Detective Comics #743

It’s to the book’s credit that the whole thing feels quite coherent. All these references are filtered through Cliff Chiang’s own distinctive art style, avoiding full-of pastiches, and the homages generally don’t call too much attention to themselves, nor will they get in the way of those who don’t recognize every deep cut.

This negotiation between suggesting a larger history on one level while still communicating story and characterization in a more direct fashion is one of the series’ major strengths. In control over the various elements of the whole process (script, art, colors, letters), Chiang seems to always know which one is conveying the bulk of emotion and/or information, so he strategically ‘mutes’ the others so as not to unnecessarily overwhelm the reader, thus mining the medium’s potential for all its worth.

Although comic books share features of novels and films, they don’t fully mimic either of them, as they’re not as text-heavy as novels and they certainly don’t display as many images as a film. This is for the best: a medium’s boundaries and limitations can be stimulating in their own way, giving us more room for imagination (in the case of comics, this starts, of course, with our constant interpretation of what happened between each panel or how each character’s voice sounds like). It’s why I tend to prefer this type of artwork and colors, which do not look ‘realistic’ – the adjustment process in my brain is a source of pleasure, asking me to engage more actively with the book and ultimately be more of a participant (even a co-creator) in the storytelling process. In reading and rereading Lonely City, I kept feeling Chiang engrossingly pulling me in, inviting me to give life to his stylized figures and to fill in the ellipses not just between the images, but in the cast’s insinuated backstories (by drawing on my own repository of memories of previous adventures, combined with a healthy dose of speculation).

I suppose Lonely City operates in something like Grant Morrison’s hyper-continuity, blending into the same unified past all the previous Batman comics, no matter how inconsistent in narrative and tone (especially if you go back to the earliest days…). This means that all the coolest tales did take place, somehow, including the many variations of the history of Selina Kyle, who over the years has been a burglar, a prostitute, and a crimefighter. Through backdrop props and flashbacks, Chiang thus gets to draw Catwoman’s various costumes, whether from the Golden Age or from Jim Balent’s and Darwyn Cooke’s iconic runs.

One of the most memorable sequences beautifully brings together the sexy aesthetics, playfulness, and elegance of the character’s most famous TV iterations, in the 1960s’ show and in the 1990s’ Batman: The Animated Series (and its many-spin-offs):

These winks, along with the countless Easter Eggs and more substantial appearances by familiar faces and places (I’m sure that, as I write this, someone is already working on an annotated guide!), could’ve devolved into facile fan-service or intricate metafiction, a la Donny Cates’ and Geoff Shaw’s Crossover. Beyond all the geekgasms, however, there is enough plot and action to hold one’s attention – like in many of the greatest Batman narratives, the intrigue concerns city politics, and like in many of the greatest Catwoman adventures, there is a string of neat capers, each one a dynamic set piece on its own. The smooth panel transitions and page layouts make this the most exciting heist book I’ve read since Stray Bullets: Sunshine & Roses.

Still, DC veterans are bound to get a special kick out of this one. After riffing on DKR, Lonely City moves into Dark Knight Strikes Again territory, digging up colorful characters and concepts from across the wider DC lore, way beyond the Gotham corner of this universe. At first, the inclusions tie into the general motif of rampant capitalism and commodification, whether it’s the spy agency Checkmate having been turned into a private security contractor or – as you can see from the Captain Cold Brew in the initial scan – the running gag about superhero/villain names being converted into brand logos (which implies that, within this reality, perhaps some of the old heroes and villains actually endorsed these products and are now living off the royalties).

By the time we get to the Zatanna cameo (not to mention the climactic demon swordfight), though, Lonely City – for  all its revisionist touches – has become a pure superhero yarn… one where minor plot points don’t necessarily derive from elements that have been set up in this particular story, but from elements that old-school fans may know because they’ve encountered them before in other comics (or, at this stage, perhaps in a handful of movies and streaming shows). But what can I say: as one of those fans, I can’t deny the awesomeness of seeing Selina Kyle shoot a weaponized umbrella against a canister of Scarecrow gas.

That said, if part of the allure is to find out what happened to all those members of the Rogues’ Gallery, finally giving them closure in a post-Batman world, a lifetime of investment in this cast means the payoff can be particularly funny, interesting, and even emotional.

The sexual allusion above isn’t just Cliff Chiang making the most out of DC’s Black Label permissiveness. As a self-conscious comic about an older Catwoman (who, in the past, has exploited, indulged, and emancipated herself from bondage), Lonely City deals with sexism and agism and other forms of discrimination, even if it’s not ostentatious about it.

Chiang redesigns characters’ bodies to show how they’ve aged in a variety of ways, from getting wrinkles to putting on weight. He also expands the overall ethnic diversity, including through an Asian shopkeeper called OGBeast (an amusing spin on the KGBeast) that I’ve little doubt is here to stay.

As age becomes a core theme – along with grief and nostalgia – Lonely City pulls off an impressive multilayered balancing act. On the one hand, it uses the weight of the franchise’s accumulated history to conjure up deep resonance in older readers like me… After all, there is also a sentimental side to geekiness, informed as it is by an urge to maintain a personal, individualized relation to the mass culture we consume. On the other hand, a series of endearingly rendered character moments manage to bring these specific iterations to life with almost unprecedented clarity and melancholy, thanks to Chiang’s abovementioned command of the form and an especially insightful take on their possible psychologies.

After all these years of reading and blogging about them, watching Catwoman and the Riddler reminisce about their past, I felt as if, in a magical way, I was gazing into to their true selves, finding in these people (and in this comic) something both recognizable and surprising at the same time.

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COMICS CAN BE AWESOME (30 January 2023)

I’m still fixing some technical issues, but we should be back to our regular program on Thursday…

In the meantime, here is a horrifying reminder that Batman comics can be awesome:

neal adamsOdyssey (v2) #6
batman horrorBatman / Demon
batmanLegends of the Dark Knight #208
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COMICS CAN BE AWESOME (26 January 2023)

We’re back!

To celebrate, here is a sexy reminder that comics can be awesome:

Dennis CaleroIan Fleming’s James Bond – Agent 007: Casino Royale
Sin CitySin City: A Dame to Kill For
Bastien VivèsThe Grande Odalisque
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technical problem

Clearly, there is some technical problem with the blog, as most images are not displaying properly.

It’s pretty fucked up. Integrating files into the text in order to discuss specific aesthetic choices or to effectively evoke a comic/film’s overall mood has always been a prominent part of Gotham Calling’s identity. Hopefully this is fixable, otherwise you can just take it as another apocalyptic sign of our steady march towards entropy. Meanwhile, without the possibility of highlighting, analyzing, or recontextualizing images in this way, there is no point carrying on.

If I manage to get things working again, I will finally post about Gotham Calling’s 2022 book of the year.

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Catching up with war comics

Every once in a while, Dead Reckoning – an imprint of the U.S. Naval Institute’s book-publishing division – sends me graphic novels to review in Gotham Calling. Last year they sent me The Lions of Leningrad and The Stretcher Bearers, but, with so much attention on the present-day war, I felt little inclination to delve into historical fiction.

I’ve finally gotten around to them and it was worth it… Well, one of the books was, anyway. Below, you’ll find some thoughts on these two comics and on another one I recently read.

bdburmaWWI comic

Let’s start with the best of the lot.

Co-written by brothers Reid and Ryan Beaman – with art by the former and letters by the latter – The Stretcher Bearers follows a group of Americans in World War I whose job is to venture into the battlefield and bring wounded soldiers back to the nearest medical facilities. As the book progresses from battle to battle, and from trench to trench, we get to know these men’s personal dynamics and tensions and, through them, to witness up close the harrowing violence of one of history’s most brutal conflicts as conveyed by artwork that feels immersive yet not exploitative.

For all the detail and authenticity, there’s a no-frills sharpness to Reid Beaman’s drawings, providing enough lines for you to get the picture without any attempt at photorealism (thus making the comparison to Harvey Kurtzman’s classic war comics even more inescapable). The same relative mix of identification and removal goes for the coloring, whose blue-green monochrome softens the gruesomeness while intensifying the sepia-tinged mood of a distant era captured in some old photograph.

First World War comicThe Stretcher Bearers

By focusing on a medical rescue team, we are thrust into the middle of combat action without necessarily rooting for one side against the other in jingoistic, bloodthirsty terms… Our POV characters aren’t trying to kill, but to save lives.

Despite the ensuing feeling of frustration, pointlessness, and helplessness in trying to pick a few wounded among all the massive slaughter, however, The Stretcher Bearers doesn’t question the conflict’s motives or the US soldiers’ duty – it seems to sympathize with their necessary sacrifice and it doesn’t waste time on speeches about the Germans’ own humanity. Indeed, one of the things I liked was precisely how matter-of-fact the script is, for the most part. Like with the artwork, the tendency isn’t towards sensationalism, preachiness, or indignation. Instead, the writers let the documented action speak for itself.

This general dryness renders the book’s few ventures into sentimentality all the more powerful:

World War I comicThe Stretcher Bearers

It would be going too far to say that The Stretcher Bearers reaches the gold standard of WWI comics set by Charley’s War and It Was the War of the Trenches (brilliantly translated), but the result is not that far out of their league.

In fact, I’ve quite enjoyed almost all of what I’ve read of Dead Reckoning’s output. So far, the only real stinker in the bunch was The Lions of Leningrad…

Thomas du CajuThe Lions of Leningrad

A translated Belgian bande dessinée, The Lions of Leningrad is framed around a flashback to 1941 in which four Russian teens struggle to get by during the infamous siege of the titular city, making ever larger moral compromises. There is nothing wrong with this premise, as the siege of Leningrad makes for a fascinating, if bleak, historical setting. This terrible episode of World War II has great potential for dramatization, especially if you manage to individualize the characters’ personal dramas, like The Stretcher Bearers did.

Unfortunately, writer Jean-Claude Van Rijckeghem doesn’t make any of the cast members particularly likable or interesting (or even particularly memorable, for that matter) – they’re essentially one-note figures with simple arcs, which makes the story seem too schematic, thus substantially lessening the impact of both the romantic subplot and the final twists.

It doesn’t help that Thomas du Caju, despite a keen eye for mise en scène and an impressive rendition of the wintery atmosphere, has a stiff art style that constantly undermined my engagement with the comic’s emotion as well as action. (It helps even less that the lettering in Dead Reckoning’s edition is sub-par, often being unevenly – and awkwardly – distributed within the word balloons.)

Ultimately, The Lions of Leningrad feels less concerned with its protagonists than with delivering a political indictment of Stalin’s Soviet Union:

Jean-Claude Van Rijckeghem The Lions of Leningrad

The comic’s central point is that, even though the Nazis were attacking the USSR and carrying out the siege of Leningrad, much of the suffering stemmed from reasons that had to do with the Soviet Union itself, namely from an authoritarian system full of brute, lying, venal bastards.

This could’ve been a powerful angle, especially in this day and age when dessacralizing narratives of Russian unity and bravery in WWII could be seen as a ‘fuck you’ to Vladimir Putin’s rhetoric of national pride and historically-informed militarism. Yet the final product sounds like little more than basic anticommunism… Given that the Nazis are almost invisible here, the environment of extreme poverty and corruption practically comes across less like a circumstantial product of the war than like a structural feature of the USSR, thus reproducing a familiar image that is associated with different eras of the regime. I haven’t much fondness for Stalinism or for the dictatorship that followed (or for Putin’s current imperialism), but I could do without such a charmless comic trying to force-feed me its narrow, didactic notions about Soviet life.

In search of a palate cleanser, I picked up another war book with a leonine title…

pj holdenThe Lion & the Eagle

Garth Ennis’ millionth war comic, The Lion & the Eagle, illustrated by PJ Holden with pungent colors by Matt Milla, is set in 1944 Burma, where a British special force – coordinated with American and Chinese allies – gets dropped in the middle of occupied territory and has to fight the seemingly fearless Japanese. If the latter appear as an almost ghostly presence/force of nature striking from the jungle without any discernible individuality (pretty much like the Vietnamese in so many US narratives), the book nevertheless undercuts the usual ethnic homogeneity by featuring an Indian contingent among the British troops. This, along with the setting, is what sets The Lion & the Eagle apart from so many other works by Ennis, who thus gets to indulge in his fascination with war’s muddy ethics and logistics while indirectly – and provocatively – intervening in the ongoing conversation about race and colonialism.

At first sight, Ennis appears to be coasting, not bothering to develop most characters beyond the stiff-upper-lip Colonel Keith Crosby and reducing 90% of the action to dialogue, including plenty of stuff that could’ve easily been shown rather than described. Seriously, there are so many pages full of people explaining details about military organization, strategy, and the overall geopolitics that letterer Rob Steen must’ve put in at least as much work as the artist on this one.

Perhaps Ennis sought to convey a certain rhythm of war, with lengthy stretches of quiet, practical talk punctuated by peaks of adrenaline and action… or perhaps he has just grown overconfident in his way with dialogue. To be fair, the result is still pretty readable, at least if you have a keen interest in WWII history.

That said, the most captivating thing about The Lion & the Eagle is the fact that it’s a book about racism, both capturing a racist view of the Japanese (a plot point concerns the refusal to leave wounded behind because, if captured by the Japanese, they’re bound to be savagely tortured) and complexifying the various racial dynamics at play.

garth ennisThe Lion & the Eagle

As you can see, some of the themes are spelled out in the dialogue as well. The key scene in the entire comic is a lengthy conversation in issue #3 where Ennis suddenly introduces a communist called Pine to air an anti-imperialist perspective (‘We’re fighting to reconquer a country that ain’t ours, and we’re using blokes from another country that ain’t ours to do it.’) and address possible retorts to such views. Having fulfilled his rhetorical duty, Pine mostly disappears afterwards, yet The Lion & the Eagle continues to engage with his words: in issue #4, a Sikh soldier makes a point of clarifying that he’s a volunteer and, in the end, Crosby once again reassesses the colonial angle.

Regardless of the heavy-handedness, Ennis did find a truly inspired context in which to explore this topic, as the whole thing ends up revolving around different kinds of occupiers and occupied negotiating messy identities and alliances… It’s just too bad he didn’t bother to invest in the story itself as much as in the comic’s broader ideas and historical research.

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COMICS CAN BE AWESOME (16 January 2023)

Another reminder that comics can be awesome, Quino edition:

QuinoGente en su sitio
Gente en su sitioGente en su sitio
quinoHumano Se Nace
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More cool episodes of Mission: Impossible

This is Gotham Calling’s 600th post!

As usual, I like to signal these benchmarks with longer listicles (a hundred posts ago I listed my favorite westerns), so today I’m doing a follow-up to the post from last September ranking the top episodes of the original Mission: Impossible TV series. While that show had plenty of duds in its portfolio, there were nevertheless way more than fifty gems, so here are another thirty cool episodes that are worth checking out whenever you’re in the mood for some unpretentiously fun spy thrillers.

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Technically, thirty is not an accurate number… Like last time, I’m counting multi-part episodes as single entries. This time, however, I’m listing the episodes in chronological order of when they first aired, although you can watch them in whatever sequence you choose, since they have practically no continuity.

I also tried to get a healthy sample from each season, as they have distinct flavors. The first season has a looser vibe, with the show still figuring itself out before settling into a rock-solid formula. The second and third seasons are where M:I found its groove, with the best cast and direction. Plus, they surely look the slickest – and so does season 4, in fact, even if the team’s plans became more and more outlandish… (This is the ideal era to draw on whenever DC finally gets around to greenlighting the inevitable Batman ’66 meets Mission: Impossible crossover – seriously, that thing practically writes itself!)

mission impossible     M:I

Since early on, there had been occasional elements of spy-fi, most notably the ultra-realistic face masks – a fantasy device that can be highly amusing (as in the classic French comedy Fantomas Unleashed) but which M:I manages to play dead straight, asking for just the right amount of suspension of disbelief. As the show progressed, this dimension appeared to be to gaining weight, but it was once again scaled down in the final seasons.

Those last seasons also look grittier and browner – and the focus shifted more towards domestic organized crime (they often feel like TV versions of The Seven-Ups). The overall quality became more inconsistent, but there is plenty to like here as well: there is a renewed willingness to experiment (especially in season 5, which includes some of the show’s finest scripts) and the plots tend to require greater improvisation from the IMF agents, making the stories more unpredictable.

For a show that could be quite repetitive, then, there were plenty of different moods across the years!

mission: impossibleThe Legacy

Let’s kick things off with a treasure-hunting adventure! Along with communists, terrorists, and mobsters, Nazis were a recurrent adversary in Mission: Impossible. In the first episode to explore this theme, Rollin Hand infiltrates a cabal of sons of Nazi officers and tries to improvise his way into finding out Hitler’s hidden stash. On top of the striking visuals and ingenious set pieces, one after the other, ‘The Legacy’ culminates in a rare gun battle.

mission impossible

Snowball in Hell

The head of an infamous former prison in the tropics has memorized a dangerous formula and he’s also keeping an explosive sample in the premises (despite having to keep it refrigerated, somehow). The IMF’s mission is to prevent the formula and the sample from falling into the wrong hands, which they do through their usual combo of roleplaying and sweaty manual labor. Beware of some harsh imagery, as the sadistic warden (guest-star Ricardo Montalban) is made even more hateful through his glee in whipping a black prisoner.

mission: impossibleA Cube of Sugar

In one of the series’ trippiest episodes (along with ‘Flip Side’), the IMF has to rescue an American agent captured behind the Iron Curtain who is being tortured with psychedelic drugs. As if that wasn’t enough, they also have to recover a microchip hidden in a cube of sugar soaked in LSD. You know, just in case you forgot the show was made in the late 1960s…

jim phelpsThe Widow

Speaking of trips: the IMF broke down their fair share of drug cartels. As early as season 1, they put away an especially slimy drug baron played by Lloyd Bridges, in ‘Fakeout’ (which is not a bad episode, even if it didn’t make it to this list). Yet I have a soft spot for this particular entry, in which the team simulates an elevator crash and passes off Cinnamon as a dealer’s widow in order to con his partner while also making use of a number of low-key gadgets… including a heroin-sucking suit! (Plus, seeing Martin Landau pretend to be a crime lord is like watching a rehearsal for his role in 1972’s blaxploitation flick Black Gunn.)

mission impossible africaThe Money Machine

The IMF trick a corrupt financial speculator in a small African nation by luring him into a bogus money counterfeiting scheme. A fine, competent con that mostly stands out because of the original milieu and charismatic villain.

mission impossible catThe Seal

In the name of Cold War diplomacy, the IMF is tasked with recovering a jade figure taken from a strategic ally in the Sino-Indian border, which is another way of saying that they have to steal a small McGuffin from a super-secure building. Yes, it’s another pure heist narrative, albeit pleasantly complicated, as the team’s plan involves everything from sabotaging old computers (through a fake punch card) to Rollin posing as an Asian mystic… and even a trained cat. Ridiculous fun.

mission impossivle tvThe Phoenix

In order to prevent a foreign minister of culture from selling an experimental alloy (disguised as an abstract sculpture) to a communist nation, the IMF pull off one of their signature capers, using a phony murder attempt to distract their mark. For M:I standards, this is a relatively simple plan, but the execution is as elegant as it gets.

mission impossible martin landauThe Test Case

The mission is to destroy a type of weaponized meningitis being developed by the enemy. Once again, the team goes about it with a two-pronged approach, infiltrating the experiment (Rollin replaces the test subject) while simultaneously framing the scientist in charge. The atmosphere is tighteningly tense, thanks to both Lawrence Heath’s clever script and Sutton Roley’s taut direction.

mission impossible 1960sNitro

When a Middle Eastern general conspires to sabotage his kingdom’s peace treaty with its neighboring state, it’s up to the IMF to foil his plans and discredit him along the way, once again resorting to manipulative ruses and disguises. This could’ve been an average episode, but the tension is even more nerve-racking than usual, since the mission relies on the notoriously unstable explosive from the title… As Phelps puts it: ‘With nitroglycerin you’re never more than a split second away from eternity.’

mission impossible willyThe Interrogator

A typical puzzle-like script by Paul Playdon, as the IMF have to break an enemy agent to get vital information on a plan against the US, the twist being that he is an interrogation expert, so they perversely get him to interrogate himself… Weird mind games aplenty, which should delight those for whom the series’ ultra-convoluted schemes are an appealing feature, not a bug.

mission impossible showThe Numbers Game

An archetypical M:I plot, with the IMF deceiving a war-bent deposed dictator and his followers through the team’s usual bag of tricks (including a false illness, a human-looking dummy, and a time warp). It’s all been done before, but the level of professionalism – of the show staff and of the fictional agents – nevertheless makes this a satisfying watch.

spy-fiRobot

Between a goofy premise involving the titular robot, Jim Phelps’ cover as a lame comedian, and the preposterous parade of face masks and double bluffs (not to mention the sexy performance of Lee ‘Catwoman’ Meriwether), this one should appeal to those of you who are into Silver Age fun!

mission impossible The Double Circle

The one where the IMF team create a replica of the villain’s apartment and, by rigging the elevator, sow dissent – and confusion – among business partners. There are nods to classic tales of intrigue (the villain is called Victor Laszlo and the IMF tempt him with a relic, a la The Maltese Falcon), but the result is pure M:I, including plenty of elaborate gadgetry (which no doubt looked futuristic at the time, but now feels groovily retro).

mission impossible parisThe Falcon

Everything feels pulpier and more over-the-top in ‘The Falcon,’ from the contrived old-fashioned palace intrigue and cartoony characters (including a childlike ruler obsessed with clocks) to the IMF’s flamboyant plan (which involves an illusionist act and the titular bird), not to mention the shocking plot complications. No wonder they had to make this one a three-parter!

mission impossible barneyTerror

More orientalism-tinged adventure, as the IMF goes to the Middle East to prevent a dangerous power-hungry terrorist from getting pardoned. A relatively original background for the show’s familiar breed of deception and manipulation.

mission impossible nimoyThe Hostage

It had to happen sooner or later… An IMF agent’s cover is so convincing that he gets abducted by rebels (unrelated to the mission) who think he’s an actual US industrialist. Besides the effective thriller element, there is something enthralling about the way the team nonchalantly joins forces with a Third World regime against the local revolutionary militia, creating a diverting snapshot of Cold War imperialism. That said, this is also one of several episodes where, unlike the callous heroes, the IMF’s adversaries actually seem richly conflicted between ideology and personal sacrifice.

mission impossible peter gravesThe Missile

Another one of season 5’s many mission-gone-wrong episodes, ‘The Missile’ has the wildest of wild cards, seriously endangering a couple of IMF agents during what at first appeared to be a relatively low-key operation to intercept an enemy attempt to acquire the schemes for a US missile guidance system. I was let down by how underdeveloped the new threat turned out to be (in particular, I expected more from Dana in dealing with it), but I really enjoyed the idea of the team facing an obstacle totally out of left field, so I recommend this one anyway.

mission impossible sam sheperdKitara

One of a couple of episodes dealing with segregationist white minority rule in Africa, set in M:I’s version of Rhodesia or South Africa, where the IMF is tasked with freeing a revolutionary leader being tortured by a white colonel. Fascinatingly, tastelessly, and surely not without a sense of irony, this time the team’s zany scheme involves using the regimes’ own racism against the colonel. It’s a preposterous premise, for sure, but – along with episodes like ‘Two Thousand’ and ‘Phantoms’ – it reinforces my conviction that Jim Phelps is a Twilight Zone fan.

mission impossible george sandersThe Merchant

M:I had several episodes about gambling, but ‘The Merchant’ is one of the most James Bond-ish, with the team pushing a creepy arms dealer (George Sanders, an expert at playing heels) into a high-stakes poker game. For once, the resolution comes down to sheer luck, which you can take as a frustrating betrayal of the show’s spirit or as a refreshing reminder that, ultimately, we are all at the mercy of fate (or of storytelling conventions, if you do a meta reading of the closing line). It’s the final format-breaker in a season that was full of them.

mission impossible shatnerEncore

One of the IMF’s most ambitious/ridiculous plans involves convincing William Shatner that he’s back in the 1930s. The magic of this show, of course, is that everybody manages to play this oddball idea compellingly straight, complete with well-engendered moments of tension and the sort of practical details that help sell the bigger lie (Jim removes an extra’s sunglasses: ‘Squint.’). Yes, it’s silly, but I like to imagine the team just got bored and so they found a pretext for their boss to fund a large-scale cosplay game. Or maybe they were just stretching their muscles to see if they were actually able to pull the whole thing off! (Who am I kidding – I just love those closing shots so much that I’m willing to forgive any contrivance to get us there…)

mission impThe Tram

One of the niftiest of the IMF’s missions against organized crime, ‘The Tram’ stands out not just because it’s finely written and directed, but also because of the visually memorable setting: the team has to sabotage an important gangsters’ reunion on a mountain-top resort, but the only way in and out of the location is a perilous cable-car ride.

mission impossible barneyMindbend

The title is appropriate. This episode – in which the IMF infiltrates an organization that has been brainwashing fugitives into carrying out political assassinations – is full of freaky, unsettling sounds and visuals, generating the kind of paranoid feel popularly associated with the early 1970s. The premise and the epilogue are a bit hokey, but M:I knows how to deliver a smart thriller with more than enough surprises to steadily tighten the suspense.

m:i tvInvasion

A tantalizing premise: the IMF convince a traitor that the US has lost the Cold War and give him a taste of what it would be like to live in a totalitarian United States under foreign occupation. Unfortunately, the potential of this provocative idea is squandered by an insufficient budget and unimaginative writing. Still, the sheer ambition and the proficient execution of the team’s usual trickery make ‘Invasion’ a worthy curio.

mission impossible jailStone Pillow

By this stage, Mission: Impossible had practically reinvented itself as a crime series, but not a bad one… Although past its prime, the show could occasionally still churn out successful little thrillers, of which ‘Stone Pillow’ is a particularly neo-noirish example, telling a hardboiled prison yarn full of entertaining lingo. (Still, I’m legally obliged to point out that Leslie H. Martinson did a much livelier directing job in Batman: The Movie.)

mission impossible poolBreak!

The IMF team goes after a gambling empire, pulling off its con tricks and spy-fi shtick in a New Orleans pool hall. Needless to say, ‘Break!’ is not The Hustler or The Color of Money… but it’s a solid hour with a moody underworld vibe and enjoyable pool action.

mission impossible prisonThe Deal

As much as I love the IMF’s clockwork-like plans, I also have a fondness for the occasional improvisational missions, where agents have to rework their strategy or resort to backup solutions, pitting these bastions of order against the chaos of contingency. In ‘The Deal,’ they have a tight deadline to find the key to a safe-deposit box (in order to prevent a mob-backed coup in the Caribbeans), which they try to do through different routes. M:I’s heydays are far behind (imperfect editing ruins an otherwise powerful cliffhanger early on), but there is something to be gained from our familiarity with the IMF’s modus operandi… Rather than a rushed script, I think of this one as a rushed mission where the team goes over their old tricks as if they didn’t get the chance to prepare a more elaborate scenario or in-depth method impersonations. In other words, the lack of radical innovation actually makes the whole thing feel more urgent!

the carrierTOD-5 (aka The Carrier)

A classy hour. In order to stop a terror group from getting their hands on a biological weapon, the IMF go all the way and simulate a damn epidemic, hijacking a whole town. What makes ‘TOD-5’ special is that much of the episode follows the perspective of the villain, who basically finds himself in a sort of horror movie. (Seriously, I wouldn’t be surprised if George Romero watched this one before doing The Crazies.)

mission impossibleMovie

To get their hands on a ledger detailing how the Syndicate is taking hold of the entertainment industry, the IMF crew manage to get a mobbed-up studio boss to produce a film dramatizing his own criminal activities. Like I mentioned last time, the team’s plans often incorporated strategies lifted from audiovisual fiction, but this episode seems particularly meta, as they use dubbing, editing, and improv acting in a literal studio lot in order to frame a film executive. ‘Movie’ also benefits from a couple of extremely Hitchcockian set pieces.

mission impossible mapUltimatum

When a rogue scientist threatens to detonate a nuclear bomb in an American city, the IMF is assigned with tracking down his accomplices (and the bomb itself, of course). They also get more means than usual, working with a large task force. The premise’s scale, the novelty factor, a couple of wild cards, and some neat visual touches make ‘Ultimatum’ a remarkable episode, despite the relatively low-energy execution…

mission impossible barneyImitation

In the final mission of the original series, the team has to recover some stolen crown jewels. Although ‘Imitation’ certainly isn’t among the very best episodes, it’s not a bad send-off, as we get many of the show’s various trademarks: fictitious nations, domestic criminals, heists, cons, gadgets, a face mask, a charming villain, slangy dialogue, even a bit of romance. Plus, I love that final shot, with Barney’s dead stare reminding us that Mission: Impossible has always been about cold-hearted professionals willing to sacrifice personal feelings (their own and their marks’).

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COMICS CAN BE AWESOME (9 January 2023)

This year’s second weekly reminder that comics can be awesome:

music comicBlue Note: v2
fire comicsThat Texas Blood #8
monster comicUltramega #1
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