More cool episodes of Mission: Impossible

This is Gotham Calling’s 600th post!

As usual, I like to signal these benchmarks with longer listicles (a hundred posts ago I listed my favorite westerns), so today I’m doing a follow-up to the post from last September ranking the top episodes of the original Mission: Impossible TV series. While that show had plenty of duds in its portfolio, there were nevertheless way more than fifty gems, so here are another thirty cool episodes that are worth checking out whenever you’re in the mood for some unpretentiously fun spy thrillers.

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Technically, thirty is not an accurate number… Like last time, I’m counting multi-part episodes as single entries. This time, however, I’m listing the episodes in chronological order of when they first aired, although you can watch them in whatever sequence you choose, since they have practically no continuity.

I also tried to get a healthy sample from each season, as they have distinct flavors. The first season has a looser vibe, with the show still figuring itself out before settling into a rock-solid formula. The second and third seasons are where M:I found its groove, with the best cast and direction. Plus, they surely look the slickest – and so does season 4, in fact, even if the team’s plans became more and more outlandish… (This is the ideal era to draw on whenever DC finally gets around to greenlighting the inevitable Batman ’66 meets Mission: Impossible crossover – seriously, that thing practically writes itself!)

mission impossible     M:I

Since early on, there had been occasional elements of spy-fi, most notably the ultra-realistic face masks – a fantasy device that can be highly amusing (as in the classic French comedy Fantomas Unleashed) but which M:I manages to play dead straight, asking for just the right amount of suspension of disbelief. As the show progressed, this dimension appeared to be to gaining weight, but it was once again scaled down in the final seasons.

Those last seasons also look grittier and browner – and the focus shifted more towards domestic organized crime (they often feel like TV versions of The Seven-Ups). The overall quality became more inconsistent, but there is plenty to like here as well: there is a renewed willingness to experiment (especially in season 5, which includes some of the show’s finest scripts) and the plots tend to require greater improvisation from the IMF agents, making the stories more unpredictable.

For a show that could be quite repetitive, then, there were plenty of different moods across the years!

mission: impossibleThe Legacy

Let’s kick things off with a treasure-hunting adventure! Along with communists, terrorists, and mobsters, Nazis were a recurrent adversary in Mission: Impossible. In the first episode to explore this theme, Rollin Hand infiltrates a cabal of sons of Nazi officers and tries to improvise his way into finding out Hitler’s hidden stash. On top of the striking visuals and ingenious set pieces, one after the other, ‘The Legacy’ culminates in a rare gun battle.

mission impossible

Snowball in Hell

The head of an infamous former prison in the tropics has memorized a dangerous formula and he’s also keeping an explosive sample in the premises (despite having to keep it refrigerated, somehow). The IMF’s mission is to prevent the formula and the sample from falling into the wrong hands, which they do through their usual combo of roleplaying and sweaty manual labor. Beware of some harsh imagery, as the sadistic warden (guest-star Ricardo Montalban) is made even more hateful through his glee in whipping a black prisoner.

mission: impossibleA Cube of Sugar

In one of the series’ trippiest episodes (along with ‘Flip Side’), the IMF has to rescue an American agent captured behind the Iron Curtain who is being tortured with psychedelic drugs. As if that wasn’t enough, they also have to recover a microchip hidden in a cube of sugar soaked in LSD. You know, just in case you forgot the show was made in the late 1960s…

jim phelpsThe Widow

Speaking of trips: the IMF broke down their fair share of drug cartels. As early as season 1, they put away an especially slimy drug baron played by Lloyd Bridges, in ‘Fakeout’ (which is not a bad episode, even if it didn’t make it to this list). Yet I have a soft spot for this particular entry, in which the team simulates an elevator crash and passes off Cinnamon as a dealer’s widow in order to con his partner while also making use of a number of low-key gadgets… including a heroin-sucking suit! (Plus, seeing Martin Landau pretend to be a crime lord is like watching a rehearsal for his role in 1972’s blaxploitation flick Black Gunn.)

mission impossible africaThe Money Machine

The IMF trick a corrupt financial speculator in a small African nation by luring him into a bogus money counterfeiting scheme. A fine, competent con that mostly stands out because of the original milieu and charismatic villain.

mission impossible catThe Seal

In the name of Cold War diplomacy, the IMF is tasked with recovering a jade figure taken from a strategic ally in the Sino-Indian border, which is another way of saying that they have to steal a small McGuffin from a super-secure building. Yes, it’s another pure heist narrative, albeit pleasantly complicated, as the team’s plan involves everything from sabotaging old computers (through a fake punch card) to Rollin posing as an Asian mystic… and even a trained cat. Ridiculous fun.

mission impossivle tvThe Phoenix

In order to prevent a foreign minister of culture from selling an experimental alloy (disguised as an abstract sculpture) to a communist nation, the IMF pull off one of their signature capers, using a phony murder attempt to distract their mark. For M:I standards, this is a relatively simple plan, but the execution is as elegant as it gets.

mission impossible martin landauThe Test Case

The mission is to destroy a type of weaponized meningitis being developed by the enemy. Once again, the team goes about it with a two-pronged approach, infiltrating the experiment (Rollin replaces the test subject) while simultaneously framing the scientist in charge. The atmosphere is tighteningly tense, thanks to both Lawrence Heath’s clever script and Sutton Roley’s taut direction.

mission impossible 1960sNitro

When a Middle Eastern general conspires to sabotage his kingdom’s peace treaty with its neighboring state, it’s up to the IMF to foil his plans and discredit him along the way, once again resorting to manipulative ruses and disguises. This could’ve been an average episode, but the tension is even more nerve-racking than usual, since the mission relies on the notoriously unstable explosive from the title… As Phelps puts it: ‘With nitroglycerin you’re never more than a split second away from eternity.’

mission impossible willyThe Interrogator

A typical puzzle-like script by Paul Playdon, as the IMF have to break an enemy agent to get vital information on a plan against the US, the twist being that he is an interrogation expert, so they perversely get him to interrogate himself… Weird mind games aplenty, which should delight those for whom the series’ ultra-convoluted schemes are an appealing feature, not a bug.

mission impossible showThe Numbers Game

An archetypical M:I plot, with the IMF deceiving a war-bent deposed dictator and his followers through the team’s usual bag of tricks (including a false illness, a human-looking dummy, and a time warp). It’s all been done before, but the level of professionalism – of the show staff and of the fictional agents – nevertheless makes this a satisfying watch.

spy-fiRobot

Between a goofy premise involving the titular robot, Jim Phelps’ cover as a lame comedian, and the preposterous parade of face masks and double bluffs (not to mention the sexy performance of Lee ‘Catwoman’ Meriwether), this one should appeal to those of you who are into Silver Age fun!

mission impossible The Double Circle

The one where the IMF team create a replica of the villain’s apartment and, by rigging the elevator, sow dissent – and confusion – among business partners. There are nods to classic tales of intrigue (the villain is called Victor Laszlo and the IMF tempt him with a relic, a la The Maltese Falcon), but the result is pure M:I, including plenty of elaborate gadgetry (which no doubt looked futuristic at the time, but now feels groovily retro).

mission impossible parisThe Falcon

Everything feels pulpier and more over-the-top in ‘The Falcon,’ from the contrived old-fashioned palace intrigue and cartoony characters (including a childlike ruler obsessed with clocks) to the IMF’s flamboyant plan (which involves an illusionist act and the titular bird), not to mention the shocking plot complications. No wonder they had to make this one a three-parter!

mission impossible barneyTerror

More orientalism-tinged adventure, as the IMF goes to the Middle East to prevent a dangerous power-hungry terrorist from getting pardoned. A relatively original background for the show’s familiar breed of deception and manipulation.

mission impossible nimoyThe Hostage

It had to happen sooner or later… An IMF agent’s cover is so convincing that he gets abducted by rebels (unrelated to the mission) who think he’s an actual US industrialist. Besides the effective thriller element, there is something enthralling about the way the team nonchalantly joins forces with a Third World regime against the local revolutionary militia, creating a diverting snapshot of Cold War imperialism. That said, this is also one of several episodes where, unlike the callous heroes, the IMF’s adversaries actually seem richly conflicted between ideology and personal sacrifice.

mission impossible peter gravesThe Missile

Another one of season 5’s many mission-gone-wrong episodes, ‘The Missile’ has the wildest of wild cards, seriously endangering a couple of IMF agents during what at first appeared to be a relatively low-key operation to intercept an enemy attempt to acquire the schemes for a US missile guidance system. I was let down by how underdeveloped the new threat turned out to be (in particular, I expected more from Dana in dealing with it), but I really enjoyed the idea of the team facing an obstacle totally out of left field, so I recommend this one anyway.

mission impossible sam sheperdKitara

One of a couple of episodes dealing with segregationist white minority rule in Africa, set in M:I’s version of Rhodesia or South Africa, where the IMF is tasked with freeing a revolutionary leader being tortured by a white colonel. Fascinatingly, tastelessly, and surely not without a sense of irony, this time the team’s zany scheme involves using the regimes’ own racism against the colonel. It’s a preposterous premise, for sure, but – along with episodes like ‘Two Thousand’ and ‘Phantoms’ – it reinforces my conviction that Jim Phelps is a Twilight Zone fan.

mission impossible george sandersThe Merchant

M:I had several episodes about gambling, but ‘The Merchant’ is one of the most James Bond-ish, with the team pushing a creepy arms dealer (George Sanders, an expert at playing heels) into a high-stakes poker game. For once, the resolution comes down to sheer luck, which you can take as a frustrating betrayal of the show’s spirit or as a refreshing reminder that, ultimately, we are all at the mercy of fate (or of storytelling conventions, if you do a meta reading of the closing line). It’s the final format-breaker in a season that was full of them.

mission impossible shatnerEncore

One of the IMF’s most ambitious/ridiculous plans involves convincing William Shatner that he’s back in the 1930s. The magic of this show, of course, is that everybody manages to play this oddball idea compellingly straight, complete with well-engendered moments of tension and the sort of practical details that help sell the bigger lie (Jim removes an extra’s sunglasses: ‘Squint.’). Yes, it’s silly, but I like to imagine the team just got bored and so they found a pretext for their boss to fund a large-scale cosplay game. Or maybe they were just stretching their muscles to see if they were actually able to pull the whole thing off! (Who am I kidding – I just love those closing shots so much that I’m willing to forgive any contrivance to get us there…)

mission impThe Tram

One of the niftiest of the IMF’s missions against organized crime, ‘The Tram’ stands out not just because it’s finely written and directed, but also because of the visually memorable setting: the team has to sabotage an important gangsters’ reunion on a mountain-top resort, but the only way in and out of the location is a perilous cable-car ride.

mission impossible barneyMindbend

The title is appropriate. This episode – in which the IMF infiltrates an organization that has been brainwashing fugitives into carrying out political assassinations – is full of freaky, unsettling sounds and visuals, generating the kind of paranoid feel popularly associated with the early 1970s. The premise and the epilogue are a bit hokey, but M:I knows how to deliver a smart thriller with more than enough surprises to steadily tighten the suspense.

m:i tvInvasion

A tantalizing premise: the IMF convince a traitor that the US has lost the Cold War and give him a taste of what it would be like to live in a totalitarian United States under foreign occupation. Unfortunately, the potential of this provocative idea is squandered by an insufficient budget and unimaginative writing. Still, the sheer ambition and the proficient execution of the team’s usual trickery make ‘Invasion’ a worthy curio.

mission impossible jailStone Pillow

By this stage, Mission: Impossible had practically reinvented itself as a crime series, but not a bad one… Although past its prime, the show could occasionally still churn out successful little thrillers, of which ‘Stone Pillow’ is a particularly neo-noirish example, telling a hardboiled prison yarn full of entertaining lingo. (Still, I’m legally obliged to point out that Leslie H. Martinson did a much livelier directing job in Batman: The Movie.)

mission impossible poolBreak!

The IMF team goes after a gambling empire, pulling off its con tricks and spy-fi shtick in a New Orleans pool hall. Needless to say, ‘Break!’ is not The Hustler or The Color of Money… but it’s a solid hour with a moody underworld vibe and enjoyable pool action.

mission impossible prisonThe Deal

As much as I love the IMF’s clockwork-like plans, I also have a fondness for the occasional improvisational missions, where agents have to rework their strategy or resort to backup solutions, pitting these bastions of order against the chaos of contingency. In ‘The Deal,’ they have a tight deadline to find the key to a safe-deposit box (in order to prevent a mob-backed coup in the Caribbeans), which they try to do through different routes. M:I’s heydays are far behind (imperfect editing ruins an otherwise powerful cliffhanger early on), but there is something to be gained from our familiarity with the IMF’s modus operandi… Rather than a rushed script, I think of this one as a rushed mission where the team goes over their old tricks as if they didn’t get the chance to prepare a more elaborate scenario or in-depth method impersonations. In other words, the lack of radical innovation actually makes the whole thing feel more urgent!

the carrierTOD-5 (aka The Carrier)

A classy hour. In order to stop a terror group from getting their hands on a biological weapon, the IMF go all the way and simulate a damn epidemic, hijacking a whole town. What makes ‘TOD-5’ special is that much of the episode follows the perspective of the villain, who basically finds himself in a sort of horror movie. (Seriously, I wouldn’t be surprised if George Romero watched this one before doing The Crazies.)

mission impossibleMovie

To get their hands on a ledger detailing how the Syndicate is taking hold of the entertainment industry, the IMF crew manage to get a mobbed-up studio boss to produce a film dramatizing his own criminal activities. Like I mentioned last time, the team’s plans often incorporated strategies lifted from audiovisual fiction, but this episode seems particularly meta, as they use dubbing, editing, and improv acting in a literal studio lot in order to frame a film executive. ‘Movie’ also benefits from a couple of extremely Hitchcockian set pieces.

mission impossible mapUltimatum

When a rogue scientist threatens to detonate a nuclear bomb in an American city, the IMF is assigned with tracking down his accomplices (and the bomb itself, of course). They also get more means than usual, working with a large task force. The premise’s scale, the novelty factor, a couple of wild cards, and some neat visual touches make ‘Ultimatum’ a remarkable episode, despite the relatively low-energy execution…

mission impossible barneyImitation

In the final mission of the original series, the team has to recover some stolen crown jewels. Although ‘Imitation’ certainly isn’t among the very best episodes, it’s not a bad send-off, as we get many of the show’s various trademarks: fictitious nations, domestic criminals, heists, cons, gadgets, a face mask, a charming villain, slangy dialogue, even a bit of romance. Plus, I love that final shot, with Barney’s dead stare reminding us that Mission: Impossible has always been about cold-hearted professionals willing to sacrifice personal feelings (their own and their marks’).

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COMICS CAN BE AWESOME (9 January 2023)

This year’s second weekly reminder that comics can be awesome:

music comicBlue Note: v2
fire comicsThat Texas Blood #8
monster comicUltramega #1
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On Santa Prisca

I’ve long been obsessed with the DCU’s fictitious geography and the way it condenses, combines, and caricatures cultural stereotypes – just like Gotham does for New York and other urban centers of the USA (over time, the city has become yet another version of a Wellsian Monster Manhattan). And so, every once in a while, my mind drifts back to Santa Prisca, an island halfway between Jamaica and Cuba, first introduced by Dennis O’Neil in 1987 (in his hardboiled series The Question) and which came to play a recurring role in the adventures of the Dark Knight and his supporting cast.

santa prisca

Santa Prisca is one of those nightmarish Latin American hellscapes that embodies all the fears and prejudices of the Global North, much like Val Verde or wherever William Friedkin’s Sorcerer takes places. Following the country’s turbulent political evolution, therefore, provides a fascinating glimpse into various features of intra-American relations (from narco-traffic to neo-colonialism), predictably distorted by the comics’ gleefully exploitative slant (including a sadistic focus on regional misery, corruption, and authoritarianism).

Following internal chronology rather than publication order, I suppose the earliest instance where this Caribbean location has a significant impact on the Batman saga is as the birthplace of the villain Bane. After a failed attempt to do a Cuban-style revolution in Santa Prisca, the ruling military junta brutally kills and tortures the insurgents – and a pregnant woman is sentenced to the fortress prison of Pena Duro (sometimes spelled, more correctly, as Peña Dura), her unborn child charged with the crimes of his father under the weird medieval codes of Santa Prisca.

Chuck Dixon’s and Graham Nolan’s ultra-gritty Vengeance of Bane tells the story of how, raised in this hellish prison, the kid grows up to be Bane:

prison comicbatmanVengeance of Bane

The ancient laws, like the Spanish fortress, are just the first of many reminders of Santa Prisca’s history of violence, which we immediately recognize as the fucked up history of much of South and Central America. Yet the island’s vicious past isn’t reduced to European colonialism…

Somewhere in-between the pages of Vengeance of Bane, the events of ‘Venom’ (Legends of the Dark Knight #16-20) must have taken place. This storyline, set in Batman’s early days, situates in Santa Prisca the origin of the titular strength-enhancing drug. Jim Gordon, who at the time is still a captain, claims that the island nation is controlled by a drug cartel that emphatically does not cooperate with any recognized authority. This, of course, doesn’t stop the Caped Crusader from going there, kicking ass, and ruining the whole venom-producing operation, which was being run by a fascistic US general who had the corrupt local authorities in his pocket (shades of Ollie North and Iran-Contra).

This adventure essentially takes place on the beach and in the jungle, so we don’t see much of the island’s living conditions. Nevertheless, the comic ultimately establishes Santa Prisca as a source of evil in the franchise’s mythology – after all, a steroid derived from the venom drug is later used to experiment on the orphan Bane, as part of the search to develop a super soldier formula, which is what gives him his strength (making Bane’s origin a cross between a twisted variation of the origin stories of Batman and Captain America).

The cartel running things was the status quo when Denny O’Neil gave readers a first tour of the island. In The Question #9-11, the DEA traces drugs hitting US streets as coming from there, but they don’t dare do anything about it because Santa Prisca is too close to Fidel Castro’s turf and they don’t want to risk an international incident (a reminder that this setting was created before the end of the Cold War). We also learn that Santa Prisca has got a small tourist trade, including a luxury hotel, a few nightclubs, whorehouses, and casinos.

Although staying in a fancy hotel, O’Neil’s faceless hero soon starts to question the way the island has been advertised as a tropical paradise…

santa priscaThe Question #10

Colorists (in this case, Tatjana Wood) have played as large a part as artists in establishing Santa Prisca’s identity. After all, not only do they code some of the locals’ ethnicity through brown-ish skin hues, they also help project a heavy tropical heat that atmospherically engulfs the place and comes with its own set of connotations.

Social realism aside, the whole thing is proudly pulpy… The Question’s mentor, Aristotle Rodor, has been kidnapped and taken to another old fort built in the early sixteenth century – El Forteleza (yep, like Pena Duro, another awkwardly misspelled Spanish term, which I think helps give the place a perversely charming sense of crummy unreality). Hector Gomez, aka El Beato, a veteran of the war in El Salvador, meanwhile turned drug lord, bought the fort. In fact, he bought the government of the whole damn island (‘a bargain, by the way’) to insure non-interference as he established an ultra-high-tech drug lab.

A truly despicable character, El beato’s ultimate goal is actually to combine alchemy with quantum physics, using a billion-dollar particle accelerator in order to magically transform himself from a psychotic monster into a saint. The experiment results in a metaphysical explosion, but the Question still manages to save his buddy:

denny o'neilldennis o'neillThe Question #11

The end of the story implies that Hector Gomez’s spiritual epiphany brings some change to Santa Prisca, in the shape of liberal modernization. Elections are on the way and El Barrio is razed, with a North-American outfit hired to bulldoze the hovels and put up first-class housing in their place.

However, after the drug cartel breaks down, the island ends up being ruled by a loose coalition of thugs, including refugees from Cuba, Central America, the US, and the USSR (there is a police force, but it’s incredibly corrupt). At least that’s what we can see in a conceptual trio of 1989 annual issues: ‘Faces’ (Batman Annual #13), ‘Loosing Face’ (The Question Annual #2), and ‘Saving Face’ (Green Arrow Annual #2). (The leads in these series had already crossed paths in a neat trilogy of annuals the previous year.)

In the Batman story, written by James Owsley (later known as Christopher Priest), the Dark Knight hopes to clear out a man sentenced to the electric chair by taking Harvey Dent to the island, more specifically to El Monica, the infamous ‘world’s deadliest city,’ where several members of Two-Face’s mob have taken refuge. Curiously, we are given a notion that Bruce Wayne hasn’t forgotten about Santa Prisca and, in fact, has been involved in relief operations:

santa priscaBatman Annual #13

Bruce Wayne returns to Santa Prisca in 1993, looking for the kidnappers of Jack Drake (Robin’s father) and Doctor Shondra Kinsolving (Bruce’s physiotherapist/analyst/love interest). By then, the island is still riddled with drug dealers and terrorists, even though they no longer consider it a peaceful haven free from outside interference.

Bruce, who is confined to a wheelchair at the time (this is during the notorious Knightfall story arc), is joined by the Justice League Task Force, including Gypsy, Bronze Tiger, and Green Arrow. In order to safeguard his secret identity among all these people, in a brilliant mindfuck of a maneuver, he disguises himself as Bruce Wayne, leading the other heroes to assume he is somebody else underneath the obvious makeup! Sadly, this is the only amusing idea in an otherwise forgettable story (although it’s worth mentioning that Bronze Tiger does reluctantly beat up a dog, which is an oddly recurring motif in Denny O’Neil’s comics).

Arriving on the same airplane as Bruce is Selina Kyle, AKA Catwoman. She came to town in search of a hitman who tried to kill her but ends up becoming a local crimefighter for a while and actually saves the life of Santa Prisca’s ruthless leader, Juan Paolo Sebastion, better known as ‘El Jefe del País’ (and, possibly, Bane’s biological father). Anticipating the tone of the Narcos TV show, writer Jo Duffy uses Catwoman’s POV to describe a narco-state where the chief industries are ‘drugs, crime and human suffering.’

santa priscajo duffyCatwoman (v2) #3

Fortunately, Batman comics aren’t always so grim. By 1997, the general and president for life of Santa Prisca has hilariously updated his title from Jefe del País to Jefe del Mundo!

Indeed, once again courtesy of Chuck Dixon, we get a more satirical look into the island’s corruption and poverty – and into North-American imperialism – in the awesome one-shot Birds of Prey: Revolution, where Santa Prisca’s dictator is ousted from power by a soda pop corporation after he dares nationalize the local agri-business of cola nuts.

The following year, in ‘Angel and the Bane’ (Azrael #36-39), we learn that there has been yet another revolution and two generals are now fighting for control of the island. Bane makes a deal to supply venom to one of them but he’s defeated by Azrael (in one of that series’ most solid adventure yarns).

In the early 21st century, we find Santa Prisca as a ‘rogue state’ where economic inroads are being brokered by the Zesti Cola Corporation. Here I’m referring to Scott Beatty’s soap operatic run in Gotham Knights, which picked up pretty much every loose end left by Dixon’s earlier work in Detective Comics, including one about Bane’s mysterious father…

If, in Catwoman #4, Jo Duffy had hinted that Bane’s dad was Santa Prisca’s latest dictator, Beatty explored juicer possibilities, starting with the prospect he was actually the son of Thomas Wayne, who was retroactively given a connection to Bane’s home country, harkening back to its Cold War past:

 thomas wayneGotham Knights #34

As you can tell by now, Santa Prisca is a place where white people go to suffer or to rescue others from suffering, like some sort of messianic saviors. Given the obvious racist and imperialist subtext, why do I love these comics so much?

Part of it, I admit, is the fannish knee-jerk response to world-building and continuity. It’s comforting to recognize elements from previous tales (especially tales I enjoyed), generating a sense of history and consistency in the wider DC meta-narrative.

But I also like all the weight the country carries as a repository of accumulated (foreign) imagination about the region – I find it fun to see multiple visions merge and collide as they play to different sensibilities, some more self-serious than others. Hell, as shown in the scan from The Question #11, the place’s hodgepodge identity is built into its very backstory: even the name is based on a lie.

And so, in the tradition of Batman comics, Santa Prisca isn’t just a poor country with a crime problem… It’s a super-poor country with a super-crime problem! In fact, the place has been increasingly incorporated into the DCU’s hyper-charged international politics: in the 2006 arc ‘The Hypothetical Woman,’ Gail Simone puts Santa Prisca in a sort of Axis of Evil coalition of countries who agree to supply their anti-superhero technology to a despotic exiled general in order for him to trash the Justice League of America. The joke is that Santa Prisca is clearly the biggest shithole in the bunch, so it ends up getting trashed by that very general when its government fails to meet an additional payment.

gail simoneJLA Classified #17

Under such conditions, perhaps it’s not surprising that Bane becomes a unifying national hero, despite – or because? – the fact that he continues to wear a luchador mask wherever he goes. In fairness, for a while he appears to have finally eliminated the drug cartels, so there’s that.

Bane even backs a popular anti-US coalition, but things quickly go bad when it turns out the elections have been rigged… However, because that story is told in the nifty super-spy series Checkmate, don’t assume Bane was the one behind the electoral fraud. Drawing inspiration from Operation Condor – and probably from more recent episodes like the failed 2002 coup in Venezuela – writer Greg Rucka instead has the US government (via Suicide Squad) trying to rig the elections *because* Bane’s candidate was the most likely to win.

That’s the last time I remember seeing Santa Prisca before the ‘New 52’ reboot. Since then, Bane took over the island, blew up the airports, and militarized the Peña Dura prison, turning the fortress into the new capital city (?). As a result, in recent times the few stories we got in Santa Prisca have just been set in the former prison, thus sacrificing the island’s visual and human diversity – the whole location has been narrowed down to a generic villain lair.

Which is not to say that the right artists cannot make it look it cool:

tom kingBatman (v3) #12

I get why this status quo would appeal to Tom King, who became the central writer in the franchise for the past years. Much of King’s work seems to be about processing his time as a counterterrorism operations officer for the CIA (a subtext pushed to a magnificent height in his excellent Strange Adventures), so there’s a blatant allegorical potential to reducing this foreign land to a dictatorship populated exclusively by evil bastards who occasionally attack the US and harbor its enemies.

In other words, it’s a place the heroes will sometimes have to invade, with or without outside permission…

BaneBatman (v3) #10

I find it kind of sad, really.

Even while providing a particularly exaggerated version of the nastiest clichés of Latin America, O’Neil, Duffy, and Dixon filled Santa Prisca with different types of people and displayed empathy – at least towards some of them. Yet all we get to see now is an army of offensive Latino criminals/soldiers/cannon fodder who blindly follow Bane.

That said, at least the location is still on the radar. And, for better worse, some writers seem interested in trying out different things, like when James Tynion IV briefly introduced another big player into the island:

tynionBatman & Robin Eternal #9
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COMICS CAN BE AWESOME (2 January 2023)

The hiatus is over! The longer posts on Thursday will back later this week.

Meanwhile, I want to move a bit away from covers in these Monday reminders of comic books’ potential for awesomeness… After all, covers are hardly the only element of comics that shows this medium at its best.

With that in mind, here are three smashing splashes that use page size, scale, and negative space to powerfully convey a sense of isolation:

flying saucerKane & Able
pirate comicPortrait of a Drunk
snow comicDogs of War
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Have a Gotham 2023

judge dredd2000 AD and Tornado #146
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COMICS CAN BE AWESOME (26 December 2022)

This year’s final reminder that comics can be awesome is a tribute to Batman covers since the New 52 reboot, from the creepy painted photorealism of Alex Ross to the playfully surreal cartooning of Chris Burnham:

Alex RossDarwyn CookeGreg Capullo Lee Weeks  Bill Sienkiewicz mark brooksRafael Albuquerquemichael golden Dustin NguyenChris Burnham

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COMICS CAN BE AWESOME (19 December 2022)

A reminder that the perspective and framing of comic book covers can be awesome:

 Tony DeZunigaBob Camp Reed Crandall David LaphamMike GrellMort Druckermax lordspiroPhil Noto Reed Crandall

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COMICS CAN BE AWESOME (12 December 2022)

This has been a year marked by war. I know, I know, aren’t they all? Sure, but the stakes feel more global than they had felt in a while – and, yes, this conflict’s impact hits closer to (my) home.

So, as I often do, I turn to old pieces of pop culture, both appreciating how they visualized military conflict and trying to rationalize their political implications. Above all, I’ve been kind of fascinated by the 1960s’ Polish TV series Four Tankmen and a Dog… Yet, as usual, I’ve been binging American comics as well. As a result, this week’s reminder that comic books can be awesome highlights ten exhilarating covers from Star-Spangled War Stories:

 Irv NovickJerry Grandenettiwwii comicsJack Sparlingwar comicMlle. Marie military comic Joe Kubertkubert

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COMICS CAN BE AWESOME (5 December 2022)

Yet another reminder that comic book covers with headshots can be awesome:

José Luis García-LópezGlenn Fabry  David Mack frank millerlex luthorJ. J. Birch Pepe LarrazJohn TotlebenPhil NotoJeff Lemire

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COMICS CAN BE AWESOME (28 November 2022)

And here is another reminder that old copaganda comic book covers can be awesome, Headline Comics edition:

Marvin Stein golden age comicsJack Kirbykirbycrime comicgolden age comicsnoir comics Bill Drautgolden age crimecomic book

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