COMICS CAN BE AWESOME (25 May 2020)

Your weekly reminder that comics can be awesome, Weird Mystery Tales edition…

Weird Mystery TalesWeird War Tales 16Weird War Tales 12Weird Mystery Tales 22Weird War Tales 17

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1990s’ Batman comics reading guide – part 1

BatmanLegends of the Dark Knight #69

I’ve mentioned plenty of times in this blog how one of my favorite eras of Batman comics took place in the 1990s when, under the group editorship of Dennis O’Neil, the various titles in the Gotham corner of the DC Universe developed a tight cross-continuity that really fleshed out the city’s institutions and inhabitants (including the ones who didn’t wear silly costumes). Besides the geeky fun of inhabiting such a strange, fully-formed world, the stories tended to be pretty great. Crucially, while most creators grounded the adventures of the Caped Crusader and his team in a relatively consistent reality, they also unabashedly embraced the material’s original appeal as a vehicle for playful tales about surreal criminals and eccentric crimefighters. Thus, for all the violence and pathos, the result was ultimately boisterous and highly entertaining, in contrast to the grim, self-serious tone of the early 2000s.

With that in mind, I’ve decided to provide a guide for those who want to explore this incredible era, especially as most of these stories are scattered around various unordered DC collections (surely more than the ones I identify below, but hopefully this can serve as a starting point for newcomers). Before outlining an ideal reading order for the 1990s’ then-present day continuity, however, this week I’ll list some of the main comics you may want to check out first, since they are set earlier on and loom heavily in the backstory of the main titles.

batman          Catwoman

YEAR ONE [The post-Crisis on Infinite Earths rebooted version of the first year of Batman’s career.]

Batman #404-407: ‘Batman: Year One’ (collected as Batman: Year One) [Frank Miller’s and David Mazzucchelli’s classic story-arc reimagined the first encounters between Batman, Catwoman, and then-Lieutenant Jim Gordon (who gets promoted to captain at the end).]

Catwoman #1-4: ‘Metamorphosis/Downtown Babylon/Gothic Baptism/Consecration’ (collected as Catwoman: Her Sister’s Keeper) [Catwoman’s expanded origin, by Mindy Newell and J.J. Birch (aka Joe Brozowski), runs parallel to ‘Batman: Year One.’]

Legends of the Dark Knight #1-5: ‘Shaman’ (collected as Shaman) [Also set at the same time as ‘Batman: Year One’]

Shadow of the Bat Annual #3: ‘Year One: Poison Ivy’ (collected in Four of a Kind and in Arkham: Poison Ivy) [Poison Ivy’s debut, set while Gordon is still a lieutenant]

batman venom          Batman Prey

LEGENDS OF THE DARK KNIGHT [No, I’m not including the ‘Batman: Year Two’ arc, which was mercifully ignored by most subsequent creators. Instead, I’ll list most issues of Legends of the Dark Knight from the ’90s, which often took place during Batman’s early years and whose average quality was quite solid (no doubt thanks to the talented editors Andrew Helfer and Archie Goodwin). With constantly rotating creators, this series pushed the franchise’s crime and horror elements in varied, interesting directions as the Caped Crusader dealt with race riots, serial killers, and a handful of mad scientists (including the horny mother of a fascist cyborg). There are other versions of some of these stories (which I will cover in a future post), yet this was the canon used by most 1990s’ comics, not least because many issues were penned by members of the core writing team of Denny O’Neil, Alan Grant, Doug Moench, and Chuck Dixon. In any case, the occasional inconsistencies can be explained away by bearing in mind that these are ‘legends’ – i.e., even if they’re based on actual events, the way these tales are remembered by their protagonists isn’t necessarily accurate in every detail.

In the absence of clear continuity between every arc, I’ll follow the publication order except for when salient aspects provide specific time markers. (This doesn’t apply to Jim Gordon’s hair, which keeps shifting between red and grey – just assume he sometimes dyed it!) If you prefer a strictly chronological sequence of Batman’s life, you can find a detailed one in Collin Colsher’s amazing website The Real Batman Chronology Project.]

Legends of the Dark Knight #50: ‘Images’ (collected in Dark Legends) [Joker’s debut, set not long after ‘Year One’]

The Man of Steel #3: ‘One Night in Gotham City’ (collected in Superman: The Man of Steel and Superman / Batman: The Greatest Stories Ever Told[Batman’s first encounter with Superman]

Legends of the Dark Knight #16-20: ‘Venom’ (collected as Venom) [First appearance of the drug ‘venom,’ later used by Bane. Harvey Dent is still District Attorney. Batman’s and Gordon’s partnership is still relatively shaky.]

Legends of the Dark Knight #58: ‘Storm’ [Jim’s son is still a baby, so I’m placing this one here.]

Batman Annual #14: ‘The Eye of the Beholder’ (collected in Featuring Two-Face and the Riddler, Two-Face: A Celebration of 75 Years, and The Caped Crusader, v3) [Two-Face’s debut]

Legends of the Dark Knight #11-15: ‘Prey’ (collected as Prey) [The debut of Professor Hugo Strange (originally, Batman’s very first arch-nemesis) as well as of the Bat-Signal and the Batmobile. Wilson Klass is Gotham’s mayor.]

Legends of the Dark Knight #6-10: ‘Gothic’ (collected as Gothic) [The Bat-Signal must have been around for a bit. The Batmobile is also sighted.]

Legends of the Dark Knight #41: ‘Sunset’ [In this hilariously preposterous comic, Batman’s inner narration mentions the ‘short months’ he has been doing his thing, which is pretty ambiguous… Since he already has the Batmobile, I’m placing it here.]

Legends of the Dark Knight #42-43: ‘Hothouse’ (collected in Collected Legends of the Dark Knight and Arkham: Poison Ivy) [Poison Ivy’s debut took place ‘last spring,’ but the Bat-Signal and (an improved) Batmobile are already around, so this must take place around here.]

Legends of the Dark Knight Annual #5: ‘Wings’ (collected in Four of a Kind and Arkham: Man-Bat) [Man-Bat’s debut. The first part of the issue (in which Batman creates his Batwings) is set before ‘Prey,’ but the story lasts over a month and the climax should take place somewhere around here, because it features a new (bat-headed) Batmobile.]

Legends of the Dark Knight #21-23: ‘Faith’ [Properly introduces Leslie Thompkins, who had a cameo in ‘Shaman.’ (Although apparently set around here, I think it can work even better if read right before Robin Annual #4, since it finishes with a Dick Grayson cameo.)]

Legends of the Dark Knight #24-26: ‘Flyer’ [This bonkers comic is set eighteen months after Batman’s debut.]

Legends of the Dark Knight #114: ‘Playground’ [Also set eighteen months after Batman’s debut.]

Detective Comics Annual #8: ‘Questions Multiply the Mystery’ (collected in Four of a Kind) [Riddler’s debut (told in flashback). At least the bulk of it must take place before ‘Blades,’ which has a couple of Riddler cameos.]

Legends of the Dark Knight #32-34: ‘Blades’ (collected in Collected Legends of the Dark Knight and Tales of the Batman: Tim Sale)

Legends of the Dark Knight #35-36: ‘Destiny’ (collected in Other Realms)

Legends of the Dark Knight #37: ‘Mercy’

Legends of the Dark Knight Halloween Special: Ghosts (collected in Haunted Knight) [As a rule, I’d say Jeph Loeb’s and Tim Sale’s Halloween tales belong in their own alternate continuity, but this is a nice little introduction to Bruce Wayne’s relation with Lucius Fox. It can also serve as an intro to the Penguin, so it comes before ‘Mask,’ where he has a cameo.]

Legends of the Dark Knight #39-40: Mask’ (collected in Dark Legends)

Legends of the Dark Knight #44-45: ‘Turf’

Legends of the Dark Knight #46-49: ‘Heat’

Batman Annual #19: ‘Year One: Scarecrow – Masters of Fear’ (collected in Four of a Kind and Arkham: Scarecrow) [Scarecrow’s debut. It can be set anytime after ‘Prey,’ but I’m placing it here just because new readers may enjoy recognizing this rogue in the cool prophetic vision drawn by Arthur Ranson in ‘Tao.’ In any case, it definitely comes before ‘The Sleeping,’ where the Scarecrow gets mentioned.]

Legends of the Dark Knight #52-53: ‘Tao’ (collected in Dark Legends and Batman: International)

Legends of the Dark Knight #64: ‘Terminus’

Legends of the Dark Knight #0: ‘Viewpoint’ [This story includes several images from future issues, thus serving both as a promotional preview and as a narrative foreshadowing of what lies ahead.]

Legends of the Dark Knight #65-68: ‘Going Sane’ (collected as Going Sane) [Batman says he has faced the Joker twice already, but we haven’t seen their second confrontation, which apparently left quite an impression on the Clown Prince of Crime… (In my head-canon, it was a version of ‘The Joker’s Five-Way Revenge!‘ with Gordon as captain instead of commissioner.)]

Legends of the Dark Knight #69-70: ‘Criminals’

Legends of the Dark Knight #71-73: ‘Werewolf’ (collected in Batman: Monsters)

Legends of the Dark Knight #74-75: ‘Engines’

Legends of the Dark Knight #76-78: ‘The Sleeping’ (collected in Other Realms)

Legends of the Dark Knight #79: ‘Favorite Things’ (collected in Batman: The Greatest Stories Ever Told)

Legends of the Dark Knight #80-82: ‘Idols’

Legends of the Dark Knight #83-84: ‘Infected’ (collected in Batman: Monsters)

Legends of the Dark Knight #85: ‘Citadel’

Legends of the Dark Knight #86-88: ‘Conspiracy’ (collected as Conspiracy and in Tales of the Batman: J.H. Williams III)

Legends of the Dark Knight #91-93: ‘Freakout’

Legends of the Dark Knight #95-97: ‘Dirty Tricks’

Legends of the Dark Knight #98-99: ‘Steps’

Legends of the Dark Knight Annual #1: ‘I Am a Gun’

Legends of the Dark Knight #102-104: ‘Spook’

Legends of the Dark Knight #105-106: ‘Duty’ [Introduces Sgt. Harvey Bullock.]

Legends of the Dark Knight #107-108: ‘Stalking’

Legends of the Dark Knight #109-111: ‘The Primal Riddle’ (collected in Tales of the Batman: Steve Englehart)

Legends of the Dark Knight #112-113: ‘Shipwreck’

Legends of the Dark Knight #115: ‘The Darkness’

Legends of the Dark Knight #28-30: ‘Faces’ (collected in Batman: Faces) [Opens with Two-Face’s escape and the rest is set two years later, while he’s still on the loose.]

Legends of the Dark Knight #31: ‘Family’ [It has been over three years since Alfred has taken a day off.]


   batgirl year one          Robin

THE CORLORFUL ERA [Although these comics certainly don’t lack tension and hard-hitting action, this intermediary era – organized around the debut of Batman’s first sidekicks – depicts the modern version of the more upbeat, devil-may-care ‘good old days’ to which characters will sometimes allude in the ’90s (even if, metatextually,  their creators are actually referencing the pre-Crisis Silver Age). Again, there are other versions of these stories, but I think these fit in better with 1990s’ continuity.]

Legends of the Dark Knight #159-161: ‘Loyalties’ [Introduces James Gordon’s niece, Barbara, into the picture. (Published in 2002, but it fits nicely around here.)]

Robin Annual #4: ‘The Flying Graysons’ [The debut of the first Robin, Dick Grayson]

Batman Chronicles: The Gauntlet [Several later comics contain callbacks to this story of Robin’s first big test.]

Robin: Year One #1-4 (collected as Robin: Year One and in Batgirl/Robin: Year One) [First clashes with the Mad Hatter, Blockbuster, Killer Moth, Mr. Freeze, and Shrike (published in 2000, but clearly written by Chuck Dixon to fit with his work in the previous decade)]

Batgirl: Year One #1-9 (collected as Batgirl: Year One and in Batgirl/Robin: Year One) [The debut of the first Batgirl, Barbara Gordon, also retroactively introduces Jason Bard, Firefly, and Condiment King. Barbara’s adoptive father, James Gordon, becomes police commissioner.]

Legends of the Dark Knight #38: ‘Legend of the Dark Mite’ (collected in Collected Legends of the Dark Knight) [Introduces Bat-Mite]

Tales of the Demon [This book collects the pre-Crisis tales that introduced Talia and Ra’s al Ghul (as well as Matches Malone). Those comics were such classics that nobody dared remake them in the ‘90s, so they remain an advisable read for anyone interested in Batman’s early encounters with the al Ghul clan (or just for anyone interested in kickass adventure yarns). Completists may first want to check out Detective Comics #405-406, which lead into the first of the stories collected here.]

Detective Comics #484: ‘Assault on Olympus!’ (collected in Tales of the Batman: Don Newton) [Similarly, since there is no post-Crisis tale about the first direct clash between Batman and Zeus, some of you may wish to check out this pre-Crisis version. (Technically, the two characters had an earlier (more indirect) confrontation in the previous issue, but that one is a very pre-Crisis story, while this one can be retrofitted into post-Crisis continuity without great leaps of imagination.)]

Nightwing #101-106: ‘Nightwing: Year One’ (collected as Nightwing: Year One) [Although it came out in 2005, this retconned version of Dick Grayson’s debut as Nightwing and Jason Todd’s debut as the second Robin was done by the same team who did Nightwing in the ‘90s, so it feels ‘truer’ to that series. (Also, there are so many nods to Robin: Year One and Batgirl: Year One that it’s nice to have those fresh in your mind while reading this one.)]

batman faith          Batman

THE DARK ERA [The late 1980s’ depressing tone isn’t quite what we’ll find in the ‘90s, but this era introduces several characters and plot points that will play a role later on. Bear in mind that, if the previous eras were set in some undefined, ‘legendary’ time (with some contradictory aesthetics and technology levels), we are now clearly in the final years of the Cold War. Because the continuity isn’t very tight yet, I’ve mostly separated the comics into blocks, rather than listing every single issue.]

Batman #386-387/Detective Comics #553: ‘Black Mask: Losing Face/The False Face Society of Gotham/Ebon Masquery’ (collected in Arkham: Black Mask) [Although these are pre-Crisis comics, Doug Moench will stick to this origin of Black Mask and Circe when he brings those characters back, in Batman #484-485.]

Batman #393-394: ‘The Dark Rider/At the Heart of Stone’ [The same goes for this pre-Crisis introduction of Dark Rider, who will return in 1995’s ‘Troika’ arc.]

Arkham Asylum: A Serious House on Serious Earth [Grant Morrison’s and Dave McKean’s acclaimed graphic novel feels more like a nightmare than like an in-continuity tale, but it does introduce Amadeus Arkham, whose nephew will take over the titular asylum in the ‘90s. We learn about the institution’s backstory.]

The Killing Joke (collected in DC Universe: The Stories of Alan Moore) [Alan Moore’s and Brian Bolland’s classic tale sets up the Joker’s and Barbara Gordon’s dynamics for years to come.]

The Question #1-36 (collected in a series of volumes, starting with The Question, v1: Zen and Violence) [Although not set in Gotham City, Denny O’Neil’s and Denys Cowan’s cult run introduced a few characters that found their way into Batman comics, like the mechanical genius Harold, who ended up working in the Batcave for much of the ‘90s.]

Detective Comics Annual #1/Green Arrow Annual #1/The Question Annual #1: ‘Fables’ (‘The Monkey Trap/Lesson for a Crab/The Silent Parable;’ the first story (starring Batman) was collected in The Dark Knight Detective, v2) [In this nifty crossover penned by Denny O’Neil and set sometime after The Question #18, Batman meets Lady Shiva. In a similar stunt, O’Neil’s The Question Annual #2 and Green Arrow Annual #2 are also connected (and best read between #30 and #31).]

Cosmic Odyssey #1-4 (collected as Cosmic Odyssey) [A great superhero space adventure by Jim Starlin and Mike Mignola where Batman plays a key role, as do the Gotham-based demonologist Jason Blood and the demon Etrigan (who had been separated in Matt Wagner’s 1987 Demon mini-series).]

Secret Origins #44: ‘The Coming of Clayface/The Tragic Though Amusing History of Clayface II/His Name is Clayface III’ (collected in Arkham: Clayface) [The origins of different characters to go by the name of Clayface.]

Batman #414-430 (the early issues collected in Second Chances, the middle ones in The Caped Crusader, v1, and the later ones in A Death in the Family) [Jim Starlin’s and Jim Aparo’s ultra-gritty run presents the downward spiral of the second Robin, which will remain in the back of Batman’s mind throughout the upcoming decade. In terms of strict continuity, the most significant arcs are ‘Ten Nights of the Beast’ (#417-420, the KGBeast’s debut) and ‘A Death in the Family’ (#426-429, Jason Todd’s death).]

Secret Origins Special #1 (collected in Featuring Two-Face and the Riddler and Whatever Happened to the Caped Crusader?) [The framing device (by Neil Gaiman and Mike Hoffman) for this venture into the origins of the Penguin, Riddler, and Two-Face revolves around the production of a documentary film, set in the aftermath of ‘A Death in the Family’ (because the Joker is still missing).]

Batman #431-435 (collected in The Caped Crusader, v2) [These tales written by James Owsley (now Christopher Priest) and John Byrne, with art by Jim Aparo, feel like neat epilogues to Aparo’s run with Starlin, showcasing Batman’s mood after Robin’s death.]

Batman Annual #13: ‘Faces/Waiting in the Wings’ (collected in The Caped Crusader, v2; ‘Waiting in the Wings’ also in Batman Allies: Alfred Pennyworth) [Also written by Jim Owsley, this issue sets up Two-Face’s latest status quo.]

Detective Comics #583-597, 601-611 (most issues collected in The Dark Knight Detective, v2 & v3 and Legends of the Dark Knight: Norm Breyfogle, v1 & v2) [Alan Grant’s and Norm Breyfogle’s run in Detective Comics includes the debuts of the Ventriloquist/Scarface, Ratcatcher, Corrosive Man, Mortimer Kadaver, Cornelius Stirk, Joe Potato, and Anarky. Breyfogle didn’t draw #595 (part of the larger DC crossover Invasion) and #596-597 (which introduced GCPD detective Stan Kitch). Neither creator was involved in #598-600 (the dispensable ‘Blind Justice’ interlude). Batman operates alone in these stories, so they may be set anytime before, during, or after the other ones on this section, except  for the arc with Etrigan/Jason Blood (‘Tulpa,’ #601-603), explicitly set after Cosmic Odyssey, and the Clayface arc (‘The Mud Pack,’ #604-607), which has to take place after Jason Todd’s death.]

Son of the Demon (collected in Batman: Birth of the Demon) [This controversial graphic novel presents an epic adventure that works as the culmination of the saga depicted in the Tales of the Demon collection.]

The Huntress #1-19 [This 1989 series by Joey Cavalieri and Joe Staton chronicles the rebooted origin of the Huntress that informed the comics of the ‘90s.]

Batman          Huntress

While it’s not set in Gotham City, I also suggest checking out John Ostrander’s, Kim Yale’s, and Luke McDonnell’s Suicide Squad (an awesome adventure series about super-criminals going on risky missions in exchange for penalty reduction, collected in a series of volumes, starting with Suicide Squad, v1: Trial by Fire), which features plenty of guest-appearances by the Dark Knight and his rogues’ gallery. It takes place after The Killing Joke.

Hardcore completists may also be interested in tracking down Alan Grant’s and Mark Pacella’s The Demon strip, which ran in Action Comics Weekly #636-641 and takes place after Detective Comics #601-603. This horror fantasy strip about Etrigan and Jason Blood ended in a cliffhanger which was picked up a year later in a new, largely Gotham-set Demon series (also written by Grant).

Finally, even though it came out later, I’d say the first (and very cool) Batman versus Predator mini-series (collected in paperback) also belongs here, as it probably takes place before the third Robin, Tim Drake, enters the scene.

Part 2 of this series of posts will follow in two weeks!

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COMICS CAN BE AWESOME (18 May 2020)

Your violent reminder that comics can be awesome…

GunfighterImpactCrime Does Not PayDetective ComicsLady Killer

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Scott McCloud’s earnest Superman

A couple of months ago, I wrote about how Steve Gerber approached Superman comics from offbeat angles, articulating them with real-world issues. Today I want to spotlight a writer who chose the opposite direction – Scott McCloud’s approach to the Man of Steel was unashamedly straightforward and kid-friendly, trying to capture the material’s primordial appeal while embracing the lighter side of fantasy.

Superman Adventures #3Superman Adventures #3

This take was particularly suited to the task at hand, since Scott McCloud’s first foray into the franchise, back in 1996-1997, involved writing the opening run of Superman Adventures. That was the spin-off comic from the excellent Superman: The Animated Series, a TV show developed by Alan Burnett and Bruce Timm which had encapsulated the greatest ideas from the Man of Steel’s various eras into one streamlined continuity.

DC had already struck gold a few years earlier when they’d hired writer Kelley Puckett to kickstart The Batman Adventures (the spin-off of the similar Batman: The Animated Series) together with artists Ty Templeton, Mike Parobeck, and Rick Burchett. This team established the comic as much more frantic and funnier than its television counterpart, emphasizing action-driven storytelling while mixing the show’s noir aesthetics with cartoony humor (the ensuing tone was not unlike Will Eisner’s The Spirit). Their run pretty much set up the style of the various subsequent Adventures books, which became the most consistent and reliably enjoyable superhero line on the stands throughout the 1990s.

I can see why DC chose Scott McCloud for Superman Adventures. His manga-inspired series Zot! had proven his desire and ability to do genre comics with a lighthearted sensibility, even at the height of the grimdark trend…

Zot!          Zot!

By the mid-90s, Scott McCloud had also become a well-known name in the industry, albeit mostly for his non-fiction comic book about comics, 1993’s Understanding Comics (which is mandatory reading for anyone interested in this medium).

It’s interesting to see how McCloud applied his theoretical insights about comic books to his Superman work, exploiting the medium’s language in deceptively simple ways. For instance, there is a whole chapter of Understanding Comics about how the space between panels – the ‘gutter’ – is central to the magic of comics, as that limbo is where ‘human imagination takes two separate images and transforms them into a single idea.’ The need for closure makes readers connect disparate moments, mentally constructing ‘a continuous, unified reality,’ thus constantly – and actively – participating in the storytelling process. Aware of the pleasure that can be associated with the sheer act of joining the dots and putting a puzzle together in our minds, McCloud’s Superman Adventures provided a number of fun sequences made up of sudden (yet clear) ellipses…

Superman AdventuresSuperman Adventures #3Superman Adventures #3

There is so much going on here – by which I mean so much that is not going on here (because it takes place in the gutter, visible only in our imagination!). The sequence works especially well in context because it comes right after a fight told mostly through what McCloud labeled action-to-action progressions, i.e. panel transitions featuring a single subject in continuous motions (in this case, Superman fighting a huge robotic cat sent by Brainiac, who was trying to steal an orb containing Krypton’s entire history). The shift to subject-to-subject transitions in this sequence not only shakes up the issue’s rhythm (preventing it from becoming monotonous), but it also causes amusement because it’s such a jarring change.

I’m not saying these comics are particularly daring and experimental. Quite the opposite: Scott McCloud wasn’t interested in reinventing the wheel here. He just put these techniques in the service of each story, using them in immersive, highly efficient ways that didn’t call attention to themselves.

It helped that McCloud was working with a team of seasoned professionals who felt quite at home with his classic – yet powerfully dynamic – narrative style. Penciller Rick Burchett and inker Terry Austin had both made careers out of action books with retro-looking designs. In the case of colorist Marie Severin, we are talking about a true veteran: she had been working in the medium as far back as 1950s’ EC Comics! They all played off each other beautifully.

Superman Adventures #4Superman Adventures #4

(The metaphor implicit in juxtaposing ruthless businessman Lex Luthor and a shark is pretty obvious, but I wonder who came up with the idea of making Luthor’s features so shark-like in the close-up…)

The stories and characterization followed the same spirit. Superman was a swell fella with a pure heart and everyone else stuck to familiar beats: Lois Lane was plucky, Perry White was grumpy, Lex Luthor was proud and cerebral in a sinister sort of way… All of this was in tune with the animated show, whose continuity Scott McCloud followed quite closely, doing direct sequels to some of its episodes and borrowing the TV versions of villains like Metallo, Jax-Ur, and Toyman.

The plots felt like Golden Age yarns, yet aimed at a modern (all-ages) audience, with plenty of large-scale – yet bloodless – destruction and a fair amount of lively visual comedy. With the minor exception of the corny social drama ‘Return of the Hero,’ McCloud’s 12-issue run consisted mostly of snappy, upbeat one-and-done adventures that stayed true to the traditional formula: in each issue, Superman had to overcome at least one fantastical challenge, usually by outsmarting his dangerous opponents. Thus, for example, in the clever ‘Seominod’ Mxyzptlk made the Man of Steel experience time running backwards and in the droll ‘Grand Slam’ a couple of aliens chose him to fight for Earth’s honor in the form of a bizarre intergalactic championship (a neat riff on DC’s old anthology Strange Sports Stories).

The result was generally satisfying, in a disposable type of way. The most awkward tale of the lot was ‘Balance of Power,’ in which the feminist villain Livewire censored every radio and television station in the world to remove men – a reproachable act, but is the entertainment industry’s gender balance worthy of mobilizing Superman’s greatest efforts, to the point of him asking for Lex Luthor’s help? Still, even that one had a couple of redeeming moments acknowledging the sexism built into its narrative structure (as well as in the trope of Luthor’s sexy henchwomen)…

Superman Adventures #5Superman Adventures #5

In 2003, Scott McCloud briefly returned to the Adventures universe with ‘Hide and Seek’ (Justice League Adventures #16), a very cool whodunit set in the Justice League’s satellite, although that was more of a Martian Manhunter tale, with Superman playing a relatively small role.

Two years later, we got the mini-series Superman: Strength, where the Man of Steel faced Fido, a new villain driven by daddy issues and lot of attitude. Besides writing, McCloud drew the layouts for this one, with Aluir Amancio providing the main pencils. Strength was aimed at slightly older readers, in the sense that it seemed set in the core DCU continuity (where Lois and Clark were married at the time) and Amancio’s artwork felt a bit more sexualized. Still, the comic shared Superman Adventures’ light touch and earnest take on the Man of Steel, with the main difference being that, given the higher page count (close to 150 pages for one story), Strength was much more leisurely paced. This allowed character moments to breathe more, like in this relaxing scene early on, when Pa Kent came to town…

Superman: Strength #1Superman: Strength #1Superman: Strength #1

To be fair, the decompression doesn’t always work to Strength’s advantage, as the story slogs a bit in the middle – during the schmaltzy second issue – before picking up again in the final chapter, where Superman fights giant stationery raining from the sky and chases a flying jet-car over Metropolis while Lois Lane gets shrunk and trapped in a glass container!

Thematically, this was a story about how much of Superman’s inner strength derived from his idyllic upbringing, as the Man of Steel was forced to reflect on how lucky he – and the world – had been with his own adoptive parents. You can guess a personal subtext to the whole thing (although not as much as in Scott McCloud’s acclaimed graphic novel The Sculptor). While not too explicit, the theme is there from the start, as the comic opens with Fido speculating about Superman’s happy childhood:

Superman: Strength #1Superman: Strength #1

(Fido may have been wrong about the details of Superman’s origin, but, looking at the bourgeois environment of the dinner scene with Lois and Pa, there appears to be some insight to his class-based reading…)

More than anything else, it’s this thematic concern that makes Strength feel like a coda to Scott McCloud’s Superman Adventures run, in which practically every story culminated on some sort of note about heroism – either Superman’s or the brave, selfless attitude of someone around him (whether or not inspired by him). For example, the climax of the epic two-parter ‘The War Within’ involved Lois Lane in one kickass stunt after another, as she traveled and fought her way across the world in order to save Superman from Kryptonite poisoning.

My favorite ending, though, occurred in ‘Distant Thunder,’ as the Man of Steel used his super-vision to watch Krypton’s destruction, twenty-seven light years away. It’s a lovely moment that sums up McCloud’s vision of Superman as a vehicle of bright-eyed hope.

Superman Adventures #3Superman Adventures #3

(Yes, the bright-eyed look is sold by the blue coloring of Superman’s irises in the penultimate panel, but I have no idea if McCloud scripted that or if it was an inspired choice by Marie Severin…)

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COMICS CAN BE AWESOME (11 May 2020)

Batman + gorillas = today’s reminder that comics can be awesome.

BatmanBatmanBrave and the Boldjla classifiedbatman

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A couple of classic science fiction novels

We are living in sci-fi times – not in the sense that what we are living is fictional, but in the sense that lately reality has been enacting so many tropes of science fiction that it feels like we have seen a version of all this before, on the screen and on the page, making it simultaneously easier and more difficult to accept the current turn of events. If nothing else, the one thing this crisis might do is to make us reconsider our previous engagement with the apocalyptic imaginary, not to mention our engagement with sci-fi as a whole. With that in mind – and because I also like books without pictures – let’s do a bit of time traveling today and look at a couple of very cool classics of sci-fi literature:

THE WAR OF THE WORLDS

(H.G. Wells, 1898)

H.G. Wells

No one would have believed in the last years of the nineteenth century that this world was being watched keenly and closely by intelligences greater than man’s and yet as mortal as his own; that as men busied themselves about their various concerns they were scrutinised and studied, perhaps almost as narrowly as a man with a microscope might scrutinise the transient creatures that swarm and multiply in a drop of water. With infinite complacency men went to and fro over this globe about their little affairs, serene in their assurance of their empire over matter. It is possible that the infusoria under the microscope do the same. No one gave a thought to the older worlds of space as sources of human danger, or thought of them only to dismiss the idea of life upon them as impossible or improbable. It is curious to recall some of the mental habits of those departed days. At most terrestrial men fancied there might be other men upon Mars, perhaps inferior to themselves and ready to welcome a missionary enterprise. Yet across the gulf of space, minds that are to our minds as ours are to those of the beasts that perish, intellects vast and cool and unsympathetic, regarded this earth with envious eyes, and slowly and surely drew their plans against us. And early in the twentieth century came the great disillusionment.”

The granddaddy of alien invasion stories is quite a fun read. You’ve seen it all since then, but because H.G. Well’s novel is set at the beginning of the twentieth century (a few years after it was written), this tale about a Martian attack against Victorian England now retroactively oozes with a neat steampunk horror vibe. Between the locals’ quaintness and the elites’ smugness, nobody seems to have ever conceived of the possibility of such an attack (not even through previous science fiction, since this was quite a new concept) – convinced of their civilizational superiority yet utterly helpless and unprepared, these humans are the perfect cannon fodder, making the invasion come across as particularly vicious. Hell, if anything, the fact that, after over a century of Wells-inspired popular culture, we (unlike them) can imagine what they’re up against now makes The War of the Worlds a chilling reading experience from the get-go.

That said, while part of the sense of danger stems from the ways in which the spread of information is conditioned by the era’s relatively precarious communication networks, there are also interesting parallels with the current corona-shaped times: the Londoners’ amusing disregard for the events in the countryside brings to mind the West’s attitude earlier this year towards what was initially perceived as a Chinese issue.

It helps that Wells is quite a witty, compelling writer, his prose painting a set of vivid pictures while sadistically escalating the stakes in a nightmarish spiral. To a great degree, this is a war story (as the title suggests) and – before going into full adventure mode later on – the book’s narrator often sounds like a correspondent in the field, witnessing battles, reconstituting events from others’ accounts, editorializing about larger processes at play, and occasionally zooming into human interest pieces. I especially like his first disturbed description of the Martians:

Those who have never seen a living Martian can scarcely imagine the strange horror of its appearance. The peculiar V-shaped mouth with its pointed upper lip, the absence of brow ridges, the absence of a chin beneath the wedgelike lower lip, the incessant quivering of this mouth, the Gorgon groups of tentacles, the tumultuous breathing of the lungs in a strange atmosphere, the evident heaviness and painfulness of movement due to the greater gravitational energy of the earth—above all, the extraordinary intensity of the immense eyes—were at once vital, intense, inhuman, crippled and monstrous. There was something fungoid in the oily brown skin, something in the clumsy deliberation of the tedious movements unspeakably nasty. Even at this first encounter, this first glimpse, I was overcome with disgust and dread.”

This passage sounds somewhat like a European explorer’s racist accounts of the peoples he has subjected in other continents, but the twist is that the Martians are the conquerors and the British are now the natives about to be slaughtered.

In addition to the overall irony of having Mars (named after the God of War) create a battlefield in the heart of a nation that waged war around the world, many passages seem to mock the era’s militaristic spirit, with characters (including the narrator) at first feeling excited about the notion of a bellic venture, only to be shocked by the devastating impact of large-scale armed conflict.

You don’t have to see in it an allegory about imperialism, specifically. Government, society, religion, and science all seem to collapse in the face of what is ultimately a lesson in humility directed at human hubris, so that you can read The War of the Worlds as an entertaining deconstruction of the Anthropocene, emphasized by the final twist (which comes across as particularly resonant in 2020). Or you can even disregard the subtext and just let yourself be blown away by Wells’ brutal, prophetic depictions of warfare:

One has to imagine, as well as one may, the fate of those batteries towards Esher, waiting so tensely in the twilight. Survivors there were none. One may picture the orderly expectation, the officers alert and watchful, the gunners ready, the ammunition piled to hand, the limber gunners with their horses and wagons, the groups of civilian spectators standing as near as they were permitted, the evening stillness, the ambulances and hospital tents with the burned and wounded from Weybridge; then the dull resonance of the shots the Martians fired, and the clumsy projectile whirling over the trees and houses and smashing amid the neighbouring fields.

One may picture, too, the sudden shifting of the attention, the swiftly spreading coils and bellyings of that blackness advancing headlong, towering heavenward, turning the twilight to a palpable darkness, a strange and horrible antagonist of vapour striding upon its victims, men and horses near it seen dimly, running, shrieking, falling headlong, shouts of dismay, the guns suddenly abandoned, men choking and writhing on the ground, and the swift broadening-out of the opaque cone of smoke. And then night and extinction—nothing but a silent mass of impenetrable vapour hiding its dead.

 

THE LEFT HAND OF DARKNESS

(Ursula K. Le Guin, 1969)

ursula k le guin

“I’ll make my report as if I told a story, for I was taught as a child on my homeworld that Truth is a matter of the imagination. The soundest fact may fail or prevail in the style of its telling: like that singular organic jewel of our seas, which grows brighter as one woman wears it and, worn by another, dulls and goes to dust. Facts are no more solid, coherent, round, and real than pearls are. But both are sensitive.”

Ursula K. Le Guin’s acclaimed novel about Genly Ai, an envoy trying to convince the civilizations of the ultra-cold planet Gethen (also known as Winter) to join the Ekumen intergalactic alliance, remains an absolutely stunning masterpiece. While the voice shifts from chapter to chapter (including scientific reports, diplomatic transcripts, and mythological tales passed on by oral tradition), the bulk of the book follows Ai’s narration, his observations about Gethen’s bewildering politics, religion, biology, and overall social dynamics serving as a vehicle for Le Guin to muse on topics such as war, language, patriotism, and sex.

Like The War of the Worlds and, indeed, like all the best sci-fi fantasy – once you go deep into alien species and cultures, the border between the two genres becomes fuzzy – by conjuring up a whole other world, The Left Hand of Darkness denaturalizes ours. It imaginatively and provocatively exposes how limited many of our preconceptions are, whether regarding time (‘It is always the Year One here. Only the dating of every past and future year changes each New Year’s Day, as one counts backwards or forwards from the unitary Now.’), regarding spirituality (‘The Handdara is a religion without institution, without priests, without hierarchy, without vows, without creed; I am still unable to say whether it has a God or not.’), or, above all, regarding gender roles (‘The king was pregnant.’).

Gethen’s inhabitants are a specific type of hermaphrodites, which means they’ve developed highly distinct approaches to family values and reproduction (one of the most striking chapters is a treaty on alien sexuality). A running motif in the book is how Genly Ai, who has managed to mostly cope with the planet’s wild climate and possibly supernatural premonitory cults, feels constantly challenged by this one feature above all others…

“Though I had been nearly two years on Winter I was still far from being able to see the people of the planet through their own eyes. I tried to, but my efforts took the form of self-consciously seeing a Gethenian first as a man, then as a woman, forcing him into those categories so irrelevant to his nature and so essential to my own. Thus as I sipped my smoking sour beer I thought that at table Estraven’s performance had been womanly, all charm and tact and lack of substance, specious and adroit. Was it in fact perhaps this soft supple femininity that I disliked and distrusted in him? For it was impossible to think of him as a woman, that dark, ironic, powerful presence near me in the firelit darkness, and yet whenever I thought of him as a man I felt a sense of falseness, of imposture: in him, or in my own attitude towards him?”

As you can tell, the whole thing is extremely well-written. Ursula Le Guin conveys thoughtful, subtly playful insights under the guise of an anthropological gaze that reminds me of Jorge Luis Borges’ style in short stories like ‘Brodie’s Report’ and ‘The Theologians.’ Yet because the characters are so fully realized and because some chapters are narrated by native Gethenians, we are prompted not just to respond to their strangeness, but also to engage with their perspective from within, which makes The Left Hand of Darkness an especially rich reading experience. The beauty of it lies precisely in the mix of dry tone and surreal elements, i.e. of science and fiction. And while the amount of foreign names and terminology can be a bit daunting at first, at the heart of the novel is a truly engrossing political thriller.

The Left Hand of Darkness is arguably the most well-known of Le Guin’s Hainish Cycle, a series of loosely connected books related to the Ekumen league of planets. It is mainly remembered for its final third, which many see as a powerful kind of love story and/or a seminal – if dated, in some respects – feminist text touching on issues of queerness and transphobia. Readers of this blog, however, may be interested to know that, on top of those things, it is also one hell of an action adventure yarn, with breathtaking descriptions of the protagonists’ perilous journey through the harshest of landscapes and weather conditions…

“We seldom talked while on the march or at lunch, for our lips were sore, and when one’s own mouth was open the cold got inside, hurting teeth and throat and lungs; it was necessary to keep the mouth closed and breathe through the nose, at least when the air was forty or fifty degrees below freezing. When it went on lower than that, the whole breathing process was further complicated by the rapid freezing of one’s exhaled breath; if you didn’t look out your nostrils might freeze shut, and then to keep from suffocating you would gasp in a lungful of razors.

Under certain conditions our exhalations freezing instantly made a tiny cracking noise, like distant firecrackers, and a shower of crystals: each breath a snowstorm.”

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COMICS CAN BE AWESOME (4 May 2020)

Your weekly reminder that comics can be awesome, Weird War Tales edition…

Weird War TalesWeird War Tales 16Weird War Tales 24Weird War Tales 10Weird War Tales 28

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On Batman’s title (and logo) pages

For the past couple of weeks, I’ve been spotlighting one of the trademarks of The Spirit, namely the way Will Eisner and later creators kept adjusting that series’ logo to fit the title pages, ingeniously inserting new designs into each particular image. Since The Spirit – along with Zorro, Dick Tracy, and The Shadow – is one of the main influences on Batman comics, it shouldn’t come as much of a surprise that a number of artists have tried to pull off a similar trick in the Bat-books.

After all, artists love playing with the logos on the covers, so why wouldn’t they do the same in the interior work?

Batman     Superman/Batman     Legends of the Dark Knight: Choices

That said, this is still rarer than you might think. The vast majority of Batman comics’ title pages either feature a pretty standard logo or – as it is often the case with modern comics – actually do without the logo altogether (it’s already on the cover, after all).

Bob Kane was no Will Eisner. If you go back to the franchise’s first decades, you’ll see that traditionally the series’ logo (which changed over time, but tended to consist of variations of a stylized bat shape with the Caped Crusader’s creepy face and the word ‘Batman’ in an art deco-ish font) hovered over each opening splash like a generic stamp or a fixed background with little relation to the rest of the image…

Detective Comics #113Detective Comics #113

It was only in the 1970s that this rule became more flexible. Irv Novick’s opening pages were among the first to mess with the logo, although I’m not sure whether the credit for this should go to him or to letterer John Costanza.

Here is one of the earliest attempts, which still preserves the logo’s shape, but places it in a smooth continuum with the story title’s psychedelic design (and colors):

Batman #225Batman #225

Notice that, while the logo remains stuck at the top, it doesn’t feel as isolated from the rest of the page because the whole layout is composed of separate boxes with similarly explicit information – except for the last box/panel, which transitions into the narrative by simulating a television screen!

One device that became increasingly common around this time was to move the series’ title away from the top, shifting it to different, specific areas of the page and thus allowing the words ‘The Batman’ to be incorporated into the initial narration while still standing out for readers at first glance. You can see an example of this device in the freaky beauty below (another Novick/Costanza collaboration):

Batman #231Batman #231

The example above (cover-dated May 1971) actually disregards the typical logo, replacing it with a headless design that seems more suited for this particular page. That was a relatively rare move in the early seventies, when most Batman title pages still displayed the standard logo, but it wasn’t an entirely isolated case, as editor Julie Schwartz clearly gave creators leeway to experiment every once in a while. The fact that they only did so occasionally made those specific stories feel more special from the outset.

Here are two original designs from issues lettered by Ben Oda:

Batman #227Batman #227
Detective Comics #405Detective Comics #405

Notice how in both cases the series’ title (The Batman) isn’t just placed inside a sentence, but also redesigned to match the story title and genre: in the former with a gothic motif (it’s a horror tale), in the later tilted dynamically to the right (it’s more of an action yarn). Also in the latter, artist Bob Brown plays with the bat-signal, which projects the Dark Knight’s symbol (i.e. a version of the series’ typical logo) at the top of the page (where the logo used to be located, traditionally). In other words, following the footsteps of The Spirit, creators were increasingly molding the comic’s title and symbol into a more organic part of the opening pages.

I guess it was only a matter of time before some artists took things one step further and, much like Will Eisner often did, incorporated the series’ title into the diegetic image, as if the word ‘Batman’ (or sometimes the whole logo itself) had physically materialized inside the characters’ world, whether as a snow sculpture or as a billboard…

Batman #244Batman #244
Batman #274Batman #274

I’ve written before about how Archie Goodwin’s beloved run in Detective Comics in 1974 was full of these sorts of gimmicks. Indeed, the farther you delve into the Caped Crusader’s Bronze Age, the more Eisneresque examples you come across…

Detective Comics #469Detective Comics #469
Batman Family #6Batman Family #6

(In these pages, the remaining credits are themselves discreetly integrated into the splashes, although that is a more common device.)

One artist who truly excelled at redesigning Batman’s logo in powerful, inventive ways was Ernie Chua (aka Ernie Chan), who was particularly active in both Batman and Detective Comics in the mid-to-late 1970s. Rather than inserting the logo into the story’s reality, Chua’s specialty was distorting it in striking ways, creating a string of splashes with a distinct pop art flavor…

Detective Comics #461Detective Comics #461
Batman #277Batman #277

I’m not always the biggest fan of Ernie Chua’s work on Batman comics, whose overall style seems relatively mundane when compared to that of his energetic predecessors. When it comes to title pages, though, I think he was terrific!

Chua’s logo distortions, besides looking smashing, also did a swell job of suggestively conveying the mood and/or themes of the stories ahead:

Batman #283Batman #283
Detective Comics #462Detective Comics #462

(Shame that Ben Oda couldn’t resist adding the standard logo to the caption at the bottom, since it takes some of the power away from the haunting logo at the top…)

Speaking of creating a memorable atmosphere through distortion, I’m also a huge fan of this masterpiece by Walt Simonson:

Detective Comics #450Detective Comics #450

It’s as if the word ‘Batman’ – like Batman himself – is encroaching upon the felon in an intimidating way… or perhaps reflecting what’s on his mind. Plus, I don’t know who the colorist was, but s/he deserves praise for that stylish effect with the sunlight! (I also appreciate the fact that the letters in ‘Deathtrap’ are casting shadows, enhancing this word’s ominous presence.)

What a pity that this versatile approach to logo design never fully caught on in Batman comics, especially once you move beyond the 1970s. One of the few exceptions in the following decade occurred in Detective Comics #497, precisely in a story dedicated to Will Eisner (discussed here).

When you see the technique in later comics, it tends to be attached to the work of a limited set of artists. One of those artists is J.H. Williams III, the master of daring layouts:

Batman #667Batman #667

(Yep, either J.H. Williams III or letterer Ken Lopez actually shoved the story’s title into the logo!)

Likewise – and as I’ve mentioned before – Kelley Jones loves adorning his pages with all kinds of flourishes, so why wouldn’t he get into this game by adding his own eccentric takes on the comic’s title/logo…

Gotham After MidnightGotham After Midnight #1

(Playing along, letterer Pat Brosseau also incorporated the credits into the main image…)

Another artist who made Batman’s title pages more Eisneresque was Norm Breyfogle, who drew loads of Dark Knight comics in the late ‘80s and ‘90s and remains one of my all-time favorites (yes, I’m a cliché).

And just in case in case you think I’m pushing the connection to The Spirit too far, I dare you to look at this damn splash and tell me if it would look out of place in an Eisner comic from the forties:

Detective Comics #613Detective Comics #613

(Here, too, letterer Todd Klein had fun sleekly sneaking in the credits…)

Norm Breyfogle liked evoking the classic logo, but – like Ernie Chua – he kept finding new ways to distort it, whether by pushing it far into the background or by breaking down its components (Batman head, stylized symbol, the word ‘Batman’):

Batman #456Batman #456
Detective Comics #627Detective Comics #627

(Writing the hero’s name through dark windows on a city skyline is such a Will Eisner move…)

Practically all of Breyfogle’s title splashes feature a Batman shape, establishing the comic’s main star straight away (thus fulfilling the role of the former logos). Sometimes the shape is diegetic, belonging to the Dark Knight himself, other times it’s merely symbolic, like this menacing silhouette enveloping the issue’s villains:

Batman #475Batman #475

I’ll finish with the staggering splash below, in which Norm Breyfogle draws a Batman shape that is simultaneously a stand-in for a logo (it’s even above the story’s title), a part of the narrative (because the depicted Batman is indeed about to strike those punks), and a surreal exaggeration (what an outrageous cape…) that foreshadows the fact that this sequence will turn out to be a dream. Plus, if you look at the bottom, you’ll realize this Batman logo/figure/hallucination also delineates the very borders of the splash!

Batman #458Batman #458

The logo finally took over almost every function in the page. Eisner would be proud.

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COMICS CAN BE AWESOME (27 April 2020)

Your grindhouse reminder that comics can be awesome…

Sin CityBitch PlanetGrindhouseFatalePreacher

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On The Spirit’s title pages – part 2

Darwyn CookeThe Spirit (v2) #3

I tend to be quite distrustful of attempts to update Will Eisner’s The Spirit. Because most creators cannot begin to match Eisner’s experimentalism, the appeal ends up being little more than the curious, nostalgic exercise of checking out all the modern variations of the original cast and concepts (which usually do little more than to tone down the original’s racism, if not its sexism).

Not that we haven’t gotten some stylish comics out of this nostalgia, starting with Darwyn Cooke’s run at DC in 2006-2008. Although overrated in some circles, given that it was sadly plagued with pretty superficial stories, at least that series did look absolutely delightful. Cooke, who was above all an incredible artist, made sure to always introduce a different logo in each issue through breathtaking, gobsmackingly vibrant double spreads…

Darwyn CookeThe Spirit (v2) #4

At the time, Darwyn Cooke also worked on a Batman / The Spirit one-shot, written by Jeph Loeb. There, Cooke and Loeb came up with a very neat wink to the series’ fanciful logos. This gag took place while the Spirit escaped from a gunfight by climbing a set of huge letters on top of a building signaling Pier Sixteen:

batman the spiritbatman the spiritBatman / The Spirit

Despite Cooke’s noirish style, his DC reboot of The Spirit sought, first and foremost, to emulate the lighter side of Will Eisner’s comic, including its goofy humor and rollicking adventure tone. After Cooke left the title, many of the creators that followed did the same, with scripts – especially those co-written by Sergio Aragonés and Mark Evanier – as well as artwork – especially when drawn by Paul Smith – going for laughs, albeit of a stale, old-school variety (resorting, for example, to outdated caricatures of the film industry, in ‘Stand In for Murder’). Mark Waid’s and J. Bone’s mini-series The Rocketeer / The Spirit: Pulp Friction and, more recently, Matt Wagner’s and Dan Schkade’s reboot of the franchise for Dynamite went with a similar corny direction.

To be fair, these issues do kind of evoke the comedic mysteries of the 1940s’ run, but they lack the panache of the series at its best – in other words, they feel like tales of The Spirit’s classic era, they just don’t feel like the good ones. (The same goes for most of Dark Horse’s anthology The Spirit: The New Adventures, despite contributions by many of the biggest names in the business).

That said, while modern creators haven’t always lived up to Eisner’s drive to innovate and to uncover the untapped possibilities of comic book narratives, at least they’ve proven apt at imitating one of his work’s most distinctive features, namely the pages playing with the series’ logo. The results can therefore be considered either original in their unoriginality or vice-versa, but I admit I’m a sucker for this kind of device anyway…

spiritThe Spirit (v2) #25
The SpiritThe Spirit (v4) #4

As you can see, the words ‘The Spirit’ are often treated as a material presence, either by twisting the shape of surrounding objects or by presenting the logo as an (unexplained) object in itself, one with which the cast nonchalantly interacts.

Back in 1998, Alan Moore and Daniel Torres had already done a playful take on this tradition of the series, in the memorable ten-page story ‘Last Night I Dreamed of Doctor Cobra.’ Set in the future, that comic followed a tour through Central City’s ruins, including what the guide called the city’s ‘logotechture’ (i.e. its buildings shaped like words, specifically ‘Spirit’), thus amusingly breaking the unspoken rule about the characters acknowledging the logo’s shape:

The SpiritThe Spirit: The New Adventures #3

If it’s comedy you want, I suggest feasting your eyes on Gail Simone’s and Phil Hester’s short story ‘The Cold Depths of the Icicle Heart’ (The Spirit (v2) #13, cover-dated February 2008), which conveys the kind of masterful ability to play with the language of comics that made Will Eisner’s work so great. Similarly, you could do much worse than to track down the spot-on pastiches in Big Bang Presents #1 and in the criminally short-lived Greyshirt.

Moreover, Fred Van Lente and Bob Q brought all kinds of fun to the pages of The Green Hornet ’66 Meets The Spirit, a truly madcap romp set at a 1966 World Expo in Central City. Like many of Van Lente’s comics, this mini-series has become one of those tales I’ll gladly reread whenever I need a chuckle. And while it doesn’t mimic Eisner’s classic title pages, it does include a brief homage early on:

The Green Hornet ’66 Meets The Spirit #1The Green Hornet ’66 Meets The Spirit #1

Not everyone has gone with the humorous route in adapting The Spirit, though. For instance, Francesco Francavilla’s mini-series The Corpse-Makers leaned hard on the noir vibe (mixed with a bit of horror), which was also a staple of the original. If you’re into rainy streets and an omnipresent sense of doom, this comic has them in spades, more than compensating for a weak plot through some ultra-atmospheric visuals, including eye-popping double page spreads near the start of each issue that bring to mind some of the greatest film noir posters of the classic era:

The SpiritThe Spirit: The Corpse-Makers #3

One of the grimmest takes on this property was actually published by DC back in 2010-2011, as part of their pulpy ‘First Wave’ line. Initially written by Mark Schultz and, since issue #4, by David Hine, with regular art by Moritat, that series loosely reimagined The Spirit’s world and characters while delivering a two-fisted crime saga with a trashy, surrealist edge that was not too far from Sin City (another comic that was no doubt inspired by Will Eisner’s early work). Mining the same type of material that must have influenced Eisner in the first place, this neo-noir version of The Spirit captured the nightmarish, hardboiled vibe of a Cornell Woolrich yarn and the gritty aesthetics of postwar movies like The Naked City, The Racket, and Force of Evil.

Moritat was more than up to the task of designing remarkable splashes that ingeniously integrated the comic’s name – at one point, he even got away with writing ‘The Spirit’ in cocaine lines! However, it annoyed me that, in most issues, letterer Rob Leigh (I assume it was him) made little effort to smoothly blend each story’s title into the images, bluntly superimposing his own titles and credits over Moritat’s carefully constructed logos in a whole different style…

The SpiritThe Spirit (v3) #7
the spiritThe Spirit (v3) #12

(You may have to squint to spot this last logo, written through the building’s shape, but it’s totally worth it…)

These awkward clashes stand out even more because, every once in a while, Leigh did manage to merge story title and artwork more organically, leaving us yearning for a more consistent effort to do so. Crucially, the series’ very first title page created expectations that weren’t matched by most subsequent issues:

The SpiritThe Spirit (v3) #1

(That said, the credits in issue #8 are pretty good as well.)

Likewise, although I understand the gesture (not least for legal reasons) of explicitly crediting Will Eisner for the series’ original creation, I don’t see why Rob Leigh – or perhaps somebody else at DC – decided this had to be done through the addition of such a glaring standard extra logo, diminishing the power of Moritat’s designs. After all, if you scroll up back to the splash pages by Darwyn Cooke and Francesco Francavilla, you can see their letterers (Jared Fletcher in the former, Francavilla himself in the latter) were both able to credit Eisner in unobtrusive ways.

I have the same problem with Leigh’s work in the black & white backups. For example, the amazing Bill Sienkiewicz did such a splendid job with the title page below that it’s a damn shame the image was partially spoiled through the addition of a more conventional logo to the bottom left corner…

the spiritThe Spirit (v3) #1

(Did Will Eisner’s signature really have to show up twice in the same page? Did the logo at the bottom really have to be so close to the license plate, drowning the reference inside the picture itself? Shouldn’t the splash in the lower half of the page be given more room to breathe?)

As for the writing, while David Hine has repeatedly displayed a willingness to push the boundaries of comic books that is truly worthy of Eisner (as seen, most notably, in Strange Embrace and The Bulletproof Coffin), his work on The Spirit didn’t do much to break the mold. For the most part, the result were solid genre comics, wrapping Denny Colt in an intricate web of drugs, corruption, revenge, human traffic, organized crime, sexy dames, and relentless violence. Oh, and don’t forget the killer robots!

The major exception in terms of the series’ formal experimentation was ‘The Big Picture’ (#16, cover-dated September 2011), a bravura tribute both to Will Eisner’s daring narrative tricks and to The Spirit’s trademark openings… The whole story was told through splash pages and all of them incorporated variations of the series’ logo in one way or another:

the spiritThe Spirit (v3) #16

(The smoky ‘The’ is especially nifty!)

I was actually quite unfair in failing to include ‘The Big Picture’ in my top non-Eisner Spirit comics, when I did a post about them a while back. David Hine, Rob Leigh, colorist Daniel Vozzo, and guest-artist John Paul Léon all did an excellent job of creating splashes that are not only gorgeous on their own, but which also channel (without copying) Will Eisner’s specific designs.

For instance, the page above seems to combine elements from these two classics:

eisnerThe Spirit – November 20, 1947
will eisnerThe Spirit – January 15, 1950

The story itself was a bit meta, since it consisted of a mistaken identity thriller in which another vigilante – with a more vicious attitude – dressed up in the same costume as our hero, arguing that the Spirit was not a man, but an idea. While simple and ultimately clichéd, this premise nevertheless suggested a veiled acknowledgement of the fact that all these series appropriating Will Eisner’s creation could never fully replace the original, no matter how much they tried to simulate its appearance.

The final page of the issue – and of David Hine’s run – clinched this notion in the form of Commissioner Dolan’s closing words, which can be read as applying to the Spirit (within the story) and to Eisner himself (in the real world)…

spiritThe Spirit (v3) #16

And if you think I’m forcing this reading, bear in mind that the paper strips flying in the wind have probably drifted here from one of Will Eisner’s most famous splashes:

The SpiritThe Spirit – March 24, 1946
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