COMICS CAN BE AWESOME (20 April 2020)

This week, a reminder that Batman comics (and their spin-offs) can look awesome…

BatmanBatman Kings of FearBatwomanGraysonBirds of Prey

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On The Spirit’s title pages – part 1

eisner

At its best, Will Eisner’s post-World War II work on the noir comedy series The Spirt gave us some of the greatest comics ever – not just groundbreaking stuff at the time, but a string of truly ingenious approaches to the medium that are still a joy to read today.

Although the protagonist, Denny Colt (a former detective widely believed to be dead who reinvented himself as the titular crimefighter), does look pretty cool in his blue domino mask and rumpled fedora, he is not the main reason for the comic’s success. Hell, he barely appears in many of the episodes! As I’ve argued before, the true stars of The Spirit are the storytelling techniques developed by Eisner and his team throughout the 1940s. And, among these, none has become more recognizable than their famous title pages…

The Spiritwill eisner

Check out the way the layout in the images above fluidly guides your eyes from top to bottom, from left to right, ushering you to turn the page… While the use of wide negative space and a relatively limited color palette concentrate your gaze, the forceful impact and dynamic sense of movement create a thrilling feeling even before you know much about the story ahead.

Yes, the occasional racist stereotypes can be hard to stomach (most infamously, the characterization of Ebony White), but, as a rule, the first page of each tale of The Spirit was a beautiful piece of art on its own, deserving of adorning your living room walls. You can tell there was plenty of care and creativity put into conceiving every single installment… For one thing, Will Eisner kept coming up with new designs for the series’ logo and integrating them in striking ways – more often than not in the form of a splash – which gave each adventure a slightly distinct mood.

The inventive logo design played such a big role in the comic’s identity that it often took over the whole page, which was clearly constructed around it. In many of those openers, the logo was even depicted as an actual object, somehow becoming part of the diegetic materiality…

will eisnereisner

I never get tired of this gimmick. It establishes straight away that we are entering an unreal world, unashamed of its artificiality. And, indeed, the main setting, Central City, is made up of mashed tropes of crime fiction and slapstick comedy – certainly gritty, yet also proudly cartoony.

In fact, the device of physically manifesting the series’ title is so perfectly suited to the tone of The Spirit that it started showing up early on, even before the strip’s golden years (after Eisner’s return from the war). For instance, here are a couple of examples from 1940 and 1942, respectively:

eisnerWill Eisner

You’ve probably also noticed how much of The Spirit’s style comes from the same place as film noir. The link is both visual and thematic: the comic is full of desperate losers, urban criminals, dilapidated tenements, smoked-filled rooms, and several femme fatales who seem to have transitioned to the paper straight from the big screen. Between the dirty alleys and  the subliminal postwar malaise, some stories feel aimed at the maddening pitch of expressionistic despair from that sequence in The Set-Up where Robert Ryan tries to escape from the sports arena.

The title pages reflected these links not only by being noirish as hell, but also by being incredibly cinematic… Will Eisner studied the language of Hollywood thrillers – from lighting choices to the tight mise en scène – and brilliantly translated it into the comic book medium. The result resembled, not merely the storyboards that precede film shooting, but finalized movies deaccelerated and broken down into expressive, individual images. By channeling familiar audiovisual motifs like the motion of a camera peeking into and entering a window or the phone ringing in the distance (instantly building up suspense), these still pictures captured some of the energy and timing of movies, albeit with all the intense exaggeration that drawing allows:

eisnerWill Eisner

I’m not saying The Spirit is pure noir literature. If you want a proper hardboiled read from this era, go grab yourself a copy of Raymond Chandler’s The High Window or The Little Sister. What Will Eisner – and the uncredited assistants at his studio – did was to take prototypical elements from this genre and cleverly figure out how to best put them in the service of a fun cartoon strip.

For example, few things scream NOIR more than neon signs, so, bellow, you’ll find a couple of pages that evocatively turned The Spirit’s logo into neon… This effect, combined with a simulation of black & white photography and a flexible approach to panel borders, effectively kickstarts their narratives with a film-like, dreamy atmosphere.

Eisner's SpiritWill Eisner

Another signature mark of The Spirit that was frequently on display in the title pages was the series’ flair for adopting unconventional perspectives for framing its stories. Some tales largely disregarded the Spirit and his regular cast, preferring to follow small-time crooks or peripheral players who found themselves entangled in an encroaching criminal web, Ozark-style. Other tales were told from the point of view of animals or even inanimate objects… This was no doubt an extension of the same will to experiment that ushered in the originality and virtuosity of the opening visuals.

Here is a particularly amusing composition that illustrates this tendency:

The Spirit

In 1950, Will Eisner left The Spirit in the hands of a host of talented ghost writers and artists, keeping a mostly supervisory role. Fortunately, though, his replacements kept the tradition alive, coming up with awesome openers that embedded the comic’s logo into the initial pages…

Here is a great one by Al Wenzel that is definitely worthy of Eisner:

Will Eisner

I especially like the title pages done by Jim Dixon, who had a grimier, more detailed touch… Seriously, you can practically hear the wood creak in this one:

Eisner

Actually, I’m not much of a fan of Dixon’s artwork in the rest of the stories, but he sure nailed most of his openers. Even when he failed to come up with an imaginative design for The Spirit’s logo (like in the examples below), he knew how to pull off disorienting POVs that pulled readers into the comic while conveying the sordid environment that characterized the material.

EisnerEisner

Next week, we’ll see if modern day creators have also done justice to this feature of The Spirit.

 

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COMICS CAN BE AWESOME (13 April 2020)

As it often happens in scary times, the horror genre provides both a perversely comforting, vaccine-like sedative against overwhelming anxiety and useful metaphors to consider the wider processes at play.

So here is your spooky reminder that comics can be awesome…

House of MysteryEerieVault of HorrorChamber of Chills MagazineThe Thing!

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Spotlight on Injection

Between the dystopic aesthetics of armed forces sealing people in their homes while drones patrol the empty streets, the apocalyptic vibe of the world stopping over a contagious invisible menace (not to mention the sheer death toll), the process of social relations moving even more online, and all the self-organized networks making the most out of the vast possibilities of virtual technology, we are living in sci-fi times. It seems hard to imagine that, at the end of this, we will return to some sort of business as usual, but it is still unclear how radical the transformation of society, politics, and the economic system will be. The looming chance that we are entering a deaccelerated age, with less industrial production and less international connectivity (at least on a material level), inspired me to revisit one of the most entertaining sci-fi comics of the last few years…

Injection

The 2015 series Injection revolves around five eccentric geniuses who gathered in a think tank called Cultural Cross-Contamination Unit (CCCU). Frustrated over what they feared could be a much less interesting world after the current peak of novelty and innovation slows down, the group developed an alien-injected AI – or, as they called it, a ‘non-biological artificial consciousness emulator’ – with the ability to reshape the fabric of reality, including by physically conjuring up old myths. The result is mind-bending and often gruesome, so it is now up to them to put out the fire.

Many of you won’t be surprised to know Injection is written by Warren Ellis, since it shares all of his pet motifs, from the sardonic sense of humor to the unbridled fascination with technological progress (combined with a healthy dose of fear of its misuse), not to mention the haunted view of British history. The CCCU team are certainly not his first leads obsessed with exploring and experimenting, mirroring the desire for wonder and thrilling surprise that presumably also drives readers to pick up Ellis’ works in the first place.

Also in typical Ellis fashion, each of the CCCU members always (reasonably) acts like they’re the most intelligent person in the room, showcasing the writer’s playful relationship with the proto-poetic language of scientific jargon as they nonchalantly mention stuff like ‘paramilitary cells in conversation with a half-alive machine intelligence containing a strategic processing engine.’ On top of this, they all talk in Ellis’ signature brand of aggressive hyperbole… especially when it comes to sandwiches, for some reason:

Injection #6Injection #6

You can see Injection as a less superhero-y variation on what Warren Ellis did in Planetary or perhaps argue that he has been building up towards this for the past decades, as if everything that came before – at least since his magnum opus, Transmetropolitan – were sketches and approximations that culminated here. In any case, what Injection lacks in overall originality (at least for Ellis’ standards), it more than makes up for in vivacity. This is Ellis in overdrive: there is a giddy, infectious sense of excitement about even throwaway notions like that of Merlin as a ‘political wizard’ or of financial capital as a form of alchemy. And although Ellis’ infatuation with science often flies in the face of my more critical impulses against self-righteous positivism, I’d say this is the right moment for some upbeat, enthusiastic sci-fi.

Moreover, while Ellis gets some flak for his tendency to fall back on the same tropes and stock character types, he is still a highly versatile creator, constantly crafting different environments and types of stories, ranging from the surrealist art horror of Shipwreck to the ultra-slick superhero action of Moon Knight: From the Dead (which shares an art team with Injection). Here, Ellis compellingly filters dark fantasy through heady, hardcore science fiction:

Injection #3Injection #3Injection #3

In addition to this, Injection also features strong elements of crime fiction and techno-thriller. (Plus, there is one story arc about ghost sex.) The mixed flavor of the ensuing genre hybrid is particularly effective because Warren Ellis takes his time before fully explaining the series’ odd setting and terms, so that for a while many readers may be unsure what kind of story they’re being told. The lack of solid ground is, of course, part of the fun, as we are initially bombarded with all sorts of strange concepts and often have to reread entire passages just to begin guessing what is going on. This could’ve been quite off-putting if there was nothing else to hold on to, but Ellis cleverly secures readers’ craving for more immediate gratification through a steady supply of amusing interactions as well as sudden bursts of gore.

Injection’s storytelling variety is gracefully rendered by Declan Shalvey and Jordie Bellaire, starting with their stunning covers, each with its own distinctive mood:

Injection     Injection     Injection

Indeed, as usual with Warren Ellis’ comics, the artists deserve much of the praise, since they carry the bulk of the characterization. As his latest novel, Normal, demonstrates, without visuals Ellis’ characters become largely indistinguishable, so instead of a dramatic pulse you’re essentially left with a string of (really cool) ideas and angry monologues. In Injection, Declan Shalvey’s artwork and Jordie Bellaire’s colors instill each person with neatly expressive facial ‘acting’ and body language.

Bellaire, in particular, proves to be one of the greatest colorists in the business. Working with a soothing, relatively minimalistic palette, she has specific tones dominate each sequence. This carefully anchors every scene in its own precise atmosphere, whether it’s one of the many lengthy conversation pieces or one of the occasional instances when the series springs into balls-to-the-wall action.

Notably, while never going into fully experimental mode, Shalvey and Bellaire keep coming up with new ways to visualize the fantastic processes at play, like this subtle depiction of teleportation:

Injection #11Injection #11

Besides the stylish art, characterization is helped by the fact that, in a typical postmodern move, the main cast – Maria Kilbride, Robin Morel, Brigid Roth, Vivek Headland, and Simeon Winters – is blatantly composed of spins on familiar archetypes from British popular culture, namely the brilliant scientist Bernard Quatermass, the occult detective Thomas Carnacki, the technologically savvy Doctor (from Doctor Who), the cerebral sleuth Sherlock Holmes, and the suave, strategic-minded spy James Bond.

Injection makes a point of updating these icons not only by equipping them with more cutting-edge, cybernetic knowledge, but also by swapping some of their genders, races, and sexual orientation, suitably channeling the concern with diversity that has become a staple of our times, thus reflecting the comic’s own forward-looking spirit. As a result, yes, we do finally get an Idris Elba-looking Bond:

Injection 2InjectionInjection #2

As much of a blast as Warren Ellis clearly has writing James Bond (as he did in his kickass run for Dynamite, which came out around the same time), his glee particularly shines through when reimagining Sherlock Holmes in the form of Vivek Headland. Ellis, who early in his career adapted the Holmes tale ‘The Adventure of the Sussex Vampire’ for Caliber and who later played with Holmesian types on the pages of Planetary, Global Frequency, and, most remarkably, the fabulous one-shot Aetheric Mechanics, here takes things one step further by basing a core character of an ongoing series on the Baker Street detective and devoting an entire arc to one of his investigations while hilariously exaggerating the original’s deductive abilities and idiosyncratic personality…

Awe at the sequence below, starting with what is probably my favorite panel in the whole series (not least because of Declan Shalvey’s lovingly detailed background):

Injection #6Injection #6Injection #6

On a metafictional level, it’s as if these classic characters have gotten together and deliberately created a mechanism to make their escapades livelier and more futuristic. Indeed, the storylines are themselves shaped around modern versions of each tradition of weird fiction – the first one a Quatermass-style yarn, the second one a Holmes mystery, the third one a Doctor Who adventure.

Injection doesn’t require you to pick up on this intertextual game to follow the narrative or even to appreciate the captivating cast. Yet it’s this dimension that makes the comic more than a fantasy about a powerful out-of-control sentient machine. Hell, the very fact that the CCCU’s invention chooses to bring ancient legends to life speaks to the notion that there is something enduringly relevant about old fictions, which makes Brigid Roth’s words sound like a thesis statement: ‘myth is how we used to transmit knowledge. Myths are facts embedded in stories worth retelling.’

The series has been on hiatus since late 2017, but hopefully it will return soon – at the very least, we need a Bond storyline and a Carnacki one! While times don’t appear to be growing any less interesting (especially in the Chinese curse sense), it would be nice to see Injection’s heroes once again rework themselves in line with the shifting visions of the future ahead.

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COMICS CAN BE AWESOME (6 April 2020)

Things are looking grim out there. At times like these, when I need some distraction and cheering up, nothing beats the classics, by which I mean watching the Golden Age Dynamic Duo kick butts and take names…

With that in mind, here is here is this week’s reminder that comics can be awesome:

Detective ComicsDetective ComicsBatmanBatman & RobinBatman

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Steve Gerber’s twisted Superman

With his propensity for heady digressions, offbeat satire, and countercultural sensibility, Steve Gerber was one of the most fascinating American writers in mainstream comics. While he didn’t exactly deconstruct superheroes in the radical form that some of his successors would do, throughout his career Gerber often sneaked in subversive, thought-provoking ideas that emphasized the material’s inherent strangeness and metaphorical potential, including in a number of twisted Superman stories. When I say ‘twisted,’ I don’t just mean in the sense that Gerber did dark and disturbing comics (although there were plenty of those as well), but also in the sense that he distorted this iconic hero’s mythos, coming up with suggestive, original spins on existing concepts.

This trend went back to the early 1970s, years before Steve Gerber was even hired by DC Comics. During his cult run on Marvel’s swamp monster character Man-Thing, Gerber created – with artist Val Mayerick – his first twisted version of the Man of Steel in the form of a long-haired super-human alien orphan called Wundarr…

Adventure into FearFear #17

In ‘It Came Out of the Sky!’ (Fear #17, cover-dated October 1973), a flashback – clearly molded on Superman’s origin – revealed Wundarr to have been sent into outer space by his parents, after his father had failed to convince the rulers of the Krypton-like planet Dakkam that their sun was about to go nova. This sequence stayed relatively close to the original while allegorically framing the ersatz-Lara and Jor-El as persecuted young voices warning their elders against the dangers of ecological collapse and/or nuclear holocaust.

The big twist came when Wundarr’s spaceship crash-landed on Earth – because it did so in 1951, Superman’s familiar origin tale got sidetracked by that era’s paranoia:

Fear #17Fear #17

From here on, everything went off the rails… Without being rescued by a terrestrial couple, Wundarr remained in the rocket for twenty-two years, believing ‘the warm, womb-like interior of the spacecraft’ to be whole world and ‘believing himself to be the only living thing’ in the world… at least until an explosion finally burst open the ship. Still reeling from the shock, the first creature the child-like Wundarr saw was Man-Thing, so naturally he assumed the monster was his mother, which somehow lead to a destructive slugfest between the two in a nearby town. Despite the comedic undertones, this was first and foremost a horror comic – the horror here being the notion of ‘What if Superman was deranged?’ and ‘What if he had no moral qualms about collateral damage when fighting in populated areas?’ (the latter anticipating Zack Snyder’s 2013 blockbuster).

Apparently, DC didn’t appreciate the blatant parallel with its own hero and Stan Lee even considered firing Steve Gerber over this, but Marvel ended up keeping the character, albeit with enough changes to significantly distance him from the competition. Wundarr became a recurring player in Gerber’s run on Marvel Two-In-One, gaining a new suit and powers in the process, although at first being mostly defined by the fact that he possessed ‘the mind of an infant and the strength of an elephant.’ In his first appearance on that series, ‘Manhunters from the Stars!’ (issue #2, March 1974), a couple of aliens – and a robot assassin called Mortoid – arrived from Dakkam to kill Wundarr, only to find themselves baffled by his ‘rampant stupidity.’ The underlying joke was that Dakkam’s sun had not gone nova after all, thus making Wundarr’s saga an even more pathetic deviation from Superman’s official narrative!

This mean-spirited caricature didn’t prevent DC from eventually hiring Steve Gerber to write the actual Man of Steel. His 1982 mini-series Phantom Zone built on one of the great Silver Age additions to Kyrptonian lore, namely the fact that Superman’s father, Jor-El, had used a ‘pocket universe’ outside the space-time continuum as a prison for super-criminals…

Phantom Zone #1Phantom Zone #1Phantom Zone #1

(Talk about cutting costs on the prison system…)

In the story, a group of prisoners, led by General Zod, manage to trade places with Superman, attacking the Earth while confining the Man of Steel (and a hapless, amnesiac former inmate) to the Phantom Zone. We thus get two simultaneous threads going on. On the one hand, we follow Superman’s quest to escape by travelling through increasingly surreal dimensional planes (like the Purple Realm, where he is attacked by horrendous-looking ‘leather-winged demi-demons,’ or the Temple of the Crimson Sun, with its freaky shape-shifting priestesses), culminating in a confrontation with the Phantom Zone’s demented god, Aethyr. On the other hand, we get to see a variety of eccentric Kryptonian outlaws from previous Superman comics – including a religious zealot and a man-hating female serial killer – wreck chaos around the world and face the remaining heroes, such as the Justice League of America, Wonder Woman, Supergirl, and Green Lantern (while the Caped Crusader investigates Clark Kent’s disappearance).

One of the first things to escalate the stakes, early on, is that a trio of evil Kryptonians destroys all of Earth’s communications and espionage satellites, with the predictable result that both the United States and the Soviet Union assume they are under attack by the other side and retaliate by launching their own missiles. This leads to an evocative sequence in which two women destroy the ultimate phallic symbol of war:

 Phantom Zone #2 Phantom Zone #2

The comic thus fed into the nuclear obsession that was all over the Superman franchise throughout the eighties…

Superman     Superman     Action Comics

There was an unsettling tone to the whole affair. If Steve Gerber had a knack for coming up with eerie imagery, the same can be said of penciler Gene Colan (here inked by Tony DeZuniga), with his smoky figures and tilted panels… Indeed, many passages of Phantom Zone seem crafted through the language of horror, repurposing Superman’s colorful mythology for a different genre:

Phantom ZonePhantom Zone #2

With this in mind, it was an inspired choice to assign the story’s trippy sequel to artist Rick Veitch, who has made a career out of combining horror and superhero visuals. Specifically, Steve Gerber revisited Phantom Zone’s cast in DC Comics Presents #97 (September 1986), the series’ final issue before the line-wide reboot ushered in by Crisis on Infinite Earths. Using the end-of-an-era moment to provide the culmination of decades of Superman continuity, this tale had Aethyr merge with Mr. Mxyzptlk and usher in a string of particularly sadistic attacks. However, unlike what Alan Moore did in the final pre-Crisis issues of Superman and Action Comics (with the acclaimed ‘Whatever Happened to the Man of Tomorrow?’), Gerber’s take on the ultimate Man of Steel adventure was pretty downbeat all the way, kicking off with a flashback that captured the doomed, apocalyptic mood of the Reagan era:

DC Comics Presents #97DC Comics Presents #97

Together with Frank Miller, Steve Gerber also pitched a post-Crisis revamp of the Superman franchise (as well as of Batman and Wonder Woman), but DC ended up going with John Byrne’s clean-cut reboot instead. Perhaps as a form of cheeky payback, in 1989, when Gerber took over Byrne’s Sensational She-Hulk, back at Marvel, the first thing he did was to draw on Superman’s iconography to mock the superficiality of the surrounding media landscape. Playing with Lex Luthor’s new businessman look (while giving him more of a yuppie douchebag vibe through the addition of a ponytail), Gerber introduced billionaire Lexington Loopner, a misanthropic image consultant to celebrities and heads of state who used a system called ‘pseudonic analysis’ to assess social trends and then applied the data to promote his clients…

Sensational She-HulkShe-HulkThe Sensational She-Hulk #10

Bringing to mind debates that are still ongoing today, Lexington Loopner built a fortune on the principle that we live in a culture where ‘law and government are now a show.’ (‘When they bore or discomfit, attention drifts elsewhere.’) The essence of Loopner’s pseudonics was ‘communication without content,’ manipulating symbols to ‘generate pseudo-meanings for a society that gags on substance.’ However, when Loopner was hired to manage the campaign advertising of Clark Finark (subtle), a candidate for a Midwestern congressional seat, the campaign imploded once it came out Finark’s parents were either aliens from another planet or, at least, ‘60s acid casualties (‘in the current political climate, that may be worse than coming from outer space’). Finark then sought revenge by using pseudonic imaging technology, which essentially gave him super-powers:

The Sensational She-Hulk #11The Sensational She-Hulk #11

Ironically using the semblance of the Man of Steel (himself a symbol of lowbrow entertainment, consumerism, and even nationalism), Steve Gerber had Clark Finark assume the mantle of Pseudo-Man, a supervillain who sought to expose the icons of mass promotion by materializing their devastating power in New York City.

The ensuing iconoclastic mayhem served as the basis for an amazing gonzo sequence, lovingly rendered by a talented young Bryan Hitch:

The Sensational She-Hulk #11The Sensational She-Hulk #11

Steve Gerber wasn’t done with the Last Son of Krypton, though. Not only did he script episodes for 1988’s Superman and 1996’s Superman: The Animated Series television shows, but in 1999 he came back to DC Comics with a vengeance, penning the brilliant mini-series A. Bizarro.

Bizarro, a flawed imitation of the Man of Steel who is essentially this hero’s funhouse mirror image (sick-looking, dumb-sounding, greeting people with ‘goodbye’) and whose thought-process and actions are backwards variations of Superman’s (including the fact that he lived in a cubic planet with messed up versions of Superman’s supporting cast, known as Bizarro World), is the kind of concept that seems perfectly suited to Gerber’s interests, as it is both nightmarish and an ideal springboard for social commentary (illustrating the inversions and paradoxes of our own world). However, other than a throwaway reference in Phantom Zone to a musical-cultural movement (‘beyond punk, beyond new wave, beyond modern lies’) known as Bizarro – whose basic tenet asserted that anyone born after 1961 (i.e. anyone under 20 at the time) was an imperfect duplicate of a human being – Gerber had only tackled this concept through a brief, amusing sequence in DC Comics Presents #97, which depicted Bizarro World’s destruction…

DC Comics Presents #97DC Comics Presents #97

In A. Bizarro, we learn that the same Lexcorp project that failed to properly clone Superman (thus creating the post-Crisis iteration of Bizarro, from Man of Steel #5) was also used to clone Al Beezer, a worker from the company’s P.R. department. The ensuing shenanigans are funny yet oddly touching (both tones helped by the ultra-slick art and colors of Mark Bright, Greg Adams, and Tom Ziuko), as the original Beezer, who feels like an alienated loser after a couple of failed relationships, encourages his Bizarro counterpart to truly pursue an alternative life path:

A. Bizarro #1A. Bizarro #1

Thus, instead of a reverse-Superman, we now get a reverse-1990s’ white-collar Joe Average – one who turns to begging, turns to crime, and (after a madcap trip to Apokolips) eventually becomes a rock star, only to end up leading a revolution in Central America!

The comic’s parodic slant is reinforced by the character of Lex Luthor, once again treated as an embodiment of corporate capitalism. As soon as he realizes this new Bizarro is a viable, if intellectually challenged, lifeform, Luthor immediately wants to know if they can have him procreate with a human female, presumably in order to breed a race of compliant workers. Later, when Al Bizarro becomes a successful musician, Luthor tries to claim all his profits on the basis that Lexcorp holds the patent on every cell in his body.

The following year saw the publication of an even cleverer mini-series, Last Son of Earth. In this Elseworlds tale, Steve Gerber fully turned the Man of Steel’s saga on its head by imagining a timeline in which it was the Kents who sent their baby into space (in the 1960s, after realizing an asteroid was about to destroy the Earth), so that that Clark actually crash-landed in Krypton. It was a cute high concept, but what elevated the comic was Gerber’s – and artist Doug Wheatley’s – committed execution. For one thing, they took what could’ve been mere functional plot points and imbued them with a surprising richness, fleshing out all the supporting players, starting with this reality’s Jonathan and Martha Kent…

Last Son of Earth #1Last Son of Earth #1

(Like in the Man-Thing story above, the Cold War mindset comes across as a destructive, reactionary force…)

More than the individual characters, Steve Gerber had a blast delving into Kryptonian society and culture, building up on the planet’s post-Crisis history as had been told in John Byrne’s and Mike Mignola’s classic series The World of Krypton. Indeed, this is a proper sci-fi yarn: instead of settling for a symmetrical retelling of the original Superman story, Gerber freely lets the narrative unfold in unexpected directions, bringing in elements from the Green Lantern franchise and finally diving into post-apocalyptic fiction, as Wheatley channels Escape from New York while also riffing on the very first cover of Action Comics:

Last Son of Earth #2Last Son of Earth #2

In 2003, Steve Gerber, Doug Wheatley, and colorist Chris Chuckry reunited for a sequel, the thrilling one-shot Last Stand on Krypton, which explored the political evolution of Earth and Krypton. On the surface, it may seem like Gerber was just once again pitting young idealists against councils of elders willing to make deals with the devil, but I can see in the comic a more ambiguous take on the issue of technological control… Both fanatical fear *and* blind praise of technology are cast as problematic, each trend embodied by the different villains (who ultimately turn against each other, illustrating the conflicting visions at play). That said, although validated by the narrative, Kal-El’s skepticism over how many resources to share with Earth, combined with his quest to unleash scientific progress in Krypton, cannot help but bring to mind the Global North’s patronizing attitude towards the South, especially when he frames things in terms of hierarchical, teleological development (‘Before the first mud brick of the first human city was laid, Krypton was reaching for the stars.’).

It was a final example of Steve Gerber twisting the material in a way that revealed the many contradictions it could contain. After all, there was surely something of Pseudo-Man in Gerber himself…

The Sensational She-Hulk #11The Sensational She-Hulk #11
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COMICS CAN BE AWESOME (30 March 2020)

Media and politicians continue to refer to the ongoing pandemic as a ‘war,’ but I have some issues with that metaphor. It’s the kind of jingoistic language that is used to exclude any possibility of critical dissent, to exacerbate xenophobic suspicion towards the rest of the world (as if we are under a deliberate attack from abroad) instead of promoting transnational solidarity, and it preys on the misanthropic notion that aggression is the only thing that can unite us.

If it’s a proper war you’re after, here is your bellic reminder that comics can be awesome…

AirboyBlackhawkStar Spangled War StoriesG.I. CombatWeird War Tales

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On World War II adventure movies

Writing about The Unknown Soldier last week made me think that I should expand a bit more on the specific genre that is World War II adventure. In fact, I want to go straight to the source and actually talk about the fascinating set of movies that inaugurated this subgenre, made during WWII itself.

Five Graves to Cairo          Saboteur

It’s easy to see how stories of international intrigue in which globetrotting heroes thwart the plots of Nazis have achieved such an enduring appeal since the war, as they nostalgically evoke a supposedly righteous conflict where Good clearly triumphed over Evil. That said, those narratives often borrow tropes and rhetoric from works that were made in the context of the war itself and, therefore, originally conceived with quite a deliberate agenda. I find the politics of production and the films’ ideological subtext endlessly interesting subjects in their own right (which is why I highly recommend reading Robert L. McLaughing’s and Sally E. Parry’s book We’ll Always Have the Movies: American Cinema during World War II), but what I want to highlight today is the fact that, among all the gung-ho propaganda, many of these original movies managed to be genuinely enjoyable.

Exhibiting a much less respectful approach to WWII than some of the dramas filmed today, they often forgo any sense of realism and tastelessly exploit the conflict for cheap thrills and dramatic stakes. As a result, while some of them have aged poorly (especially the ones with racist depictions of the Japanese), many still hold up as highly gripping and entertaining, especially for fans of pulpy thrillers.

It all goes back to the Brits…

The 39 Steps          Went the Day Well

Throughout the 1930s, Alfred Hitchcock had been finessing a type of fast-paced, lighthearted British adventure film built around non-stop cliffhangers and cartoony set pieces – including plenty of dangerous chases – going at least as far back as The 39 Steps and Secret Agent, not to mention the original The Man Who Knew Too Much. That formula reached one of its first peaks with 1938’s The Lady Vanishes, mostly set during a train ride in a fictious Central European country where the ambiguous disappearance of an old lady ended up exposing a convoluted conspiracy. That movie practically kicks off as a comedy, especially because of a couple of caricatural English cricket fans, Charters and Caldicott, but it soon grows into a quirky mystery thriller (with an amusing action scene among a magician’s props and animals) before culminating in an all-out gunfight.

By the time the war started, Hitchcock proved ready to mobilize his skills at mixing tension, humor, and espionage in order to persuade the Americans to join the UK in the fight. In his second Hollywood production, 1940’s Foreign Correspondent, a newspaper sends crime reporter Johnny Jones to pre-war Europe to sniff out what the hell is brewing over there and, sure enough, he comes across a plot against a kind, influential peacemaker (who perhaps served as inspiration for the victim in the Hitchcock-like tale ‘The Third Door,’ from The Batman Adventures #6). Easily one of my favorite Hitchcock flicks, this one has it all: political intrigue, memorable murders, blackmail, witty dialogue, and clever games of cat-and-mouse. Ideologically, it’s a bit of a confused mess – mostly because of the Production Code Authority’s censorship – but as a thriller it contains an impressive array of striking set pieces, especially during the Netherlands sequence (like the shuffling umbrellas or the windmill turning against the wind). A few years later, Hitchcock revisited the war in the goofy home front thriller Saboteur (where rampant symbolism includes both a bearded lady who looks like Lincoln *and* a climax where the protagonist hangs from the Statue of Liberty) and in the brilliant parable Lifeboat (entirely set in a lifeboat in the North Atlantic).

Meanwhile, back in Britain, several filmmakers followed Hitchcock’s lead, addressing the conflict through dynamic films full of elusive MacGuffins and coded messages hidden in songs or cigarette papers… Carol Reed’s Night Train to Munich and, much less memorably, John Baxter’s Crook’s Tour even featured the duo of Charters and Caldicott, once again hazarding their way into comedic spy capers – the former in Germany, the latter in the Middle East. The best British thriller of this era is no doubt 1940’s Contraband, which combines a smart script with incredible sequences in a blacked-out London by the acclaimed writer-director team of Emeric Pressburger and Michael Powell (who had honed their craft in this genre with the previous year’s WWI adventure The Spy in Black).

That said, if you’re looking for something a bit sicker, you may get a kick out of 1942’s Went the Day Well?, a delirious piece of propaganda about a Nazi invasion of a small English village – a premise that at the time sounded like a cautionary tale and today like a venture into Alternative History. Based on a Graham Greene story and directed by Alberto Cavalcanti (who also worked on the dark gems Dead of Night and They Made Me a Fugitive), this cult classic may start out like a seemingly harmless, almost ridiculously quaint ideal of bucolic life, but it keeps getting nastier and nastier. I’m positive its twisted depiction of occupation, resistance, and carnage went on to inspire Quentin Tarantino’s Inglourious Basterds (not to mention John Milius’ Red Dawn).

Fritz Lang          Journey into Fear

Alfred Hitchcock wasn’t the only European genius to bring WWII to Hollywood… A master of German expressionism, Fritz Lang also fictionalized the conflict in the form of anti-Nazi suspense. Visually and philosophically, though, Lang displayed a darker sensibility than Hitchcock’s.

In 1941, before the US entered the war, Fritz Lang directed the uneven Man Hunt (which could’ve been the title of most of his films, really), a surreal chase story about a big game hunter caught trying to hunt Adolf Hitler himself back in 1939.  He followed it with Hangmen Also Die!, co-written by Bertolt Brecht, about a man hiding in Nazi-occupied Czechoslovakia after having assassinated the notorious SS officer Reinhard Heydrich (Brecht’s humanism is a neat, if awkward, match for Lang’s misanthropy). And then there is the mesmerizing Ministry of Fear (another Greene adaptation), a paranoid nightmare set in London during the Blitz, which is shot like gothic horror – including a creepy séance! – yet ends with a punchline about cake.

You can see Hitchcock’s and Lang’s blatant influence on a bunch of Hollywood thrillers from this era, most notably in the Turkish adventure Journey into Danger, a loose adaptation of Eric Ambler’s novel, directed by Norman Foster and Orson Welles. However, no movie was more influential than 1942’s Casablanca.

Casablanca         Howard Hawks

Casablanca’s romantic, proto-noir tale of resistance fighters trying to escape to neutral Lisbon was such a major success that it inspired a string of similar movies (and, later, Batman comics). They are too many to name and not all of them worth your time, but probably the one that went the farthest in terms of trying to emulate Casablanca was 1944’s The Conspirators, by the same producer, cinematographer, and music composer, once again starring Paul Henreid as a resistance leader and the duo of Peter Lorre and Sydney Greenstreet as supporting players. It features a labyrinthic plot set in Lisbon (which makes the movie feel like even more of a follow-up to Casablanca), depicting the city as a hotbed of spies and refugees hanging out in lavish casinos. Although the story is all over the place – and despite whitewashing Portugal’s fascist dictatorship at the time – there are some ultra-moody visuals, courtesy of Jean Negulesco’s direction and Arthur Edeson’s cinematography.

In spite of Lorre’s and Greenstreet’s typically charming performances, what The Conspirators noticeably lacks is Casablanca’s lead, Humphrey Bogart. Bogie’s rugged anti-hero (a cynical tough guy with an idealistic heart who, like America, eventually agrees to join the Allies’ cause) became an archetype for this sort of story. Sure, Bogart had already starred in the WWII adventure Across the Pacific, but that one was a rushed mess (clearly meant to quickly capitalize on The Maltese Falcon’s success), so it was Casablanca that really popularized his screen persona. That persona was then firmly cemented by Howard Hawks’ To Have and Have Not, where Bogie played virtually the same character arc, albeit this time around set in Martinique and with plenty of memorable flirting with a smoldering Lauren Bacall. It’s also a looser film than Casablanca, less about the plot than about the way the cast interacts, with the kind of moody scenes Hawks loved, where characters bonded over music (the same device he used, to great effect, in Only Angels Have Wings and Rio Bravo), including a nice rendition of ‘Am I Blue’ (although not as nice as the Caped Crusader’s).

As for other Humphrey Bogart vehicles, I’m not the biggest fan of Passage to Marseille (where he plays a French gunner, reuniting with Casablanca’s director Michael Curtiz and much of that film’s cast), whose blatant promotion of French nationalism is too in-your-face, taking over the story. I much prefer Action in the North Atlantic – which follows a dangerous mission of the US Merchant Marine – because at least there the propaganda is woven into the narrative in clever and sometimes amusing ways. My favorite, though, is the gritty Sahara, where Bogie plays a tank commander in Libya, desperately fighting against Erwin Rommel’s Afrika Corps in the middle of the desert.

Sahara is the kind of military thriller that also works for fans of violent adventure (especially if you don’t stop to seriously consider the fact that it’s depicting violence that was actually taking place at the time). Another one I would put on that list is John Farrow’s China, starring an Indiana Jones-looking Alan Ladd trying to drive to Shanghai among Japanese attacks with his partner – the dependable William Bendix – and an orphaned baby boy.

Sahara          China 1943

If you want espionage to go with your two-fisted adventure, my main recommendation is Billy Wilder’s Five Graves to Cairo, about a soldier who stumbles into an isolated hotel in the middle of the North African desert, where Rommel sets up the temporary headquarters for a secret operation. Written by the power duo of Wilder and Charles Brackett, this one awesomely displays their flair for both sardonic wit and ingenious storytelling that relies on viewers’ ability to join the dots. Raoul Walsh’s Northern Pursuit is also worth checking out, if nothing else for the chance to watch Errol Flynn play a kickass Canadian Mountie!

Although Flynn has become better known for his alleged fascist sympathies (spoofed in Howard Chaykin’s Blackhawk: Blood & Iron and in The Rocketeer movie), he also starred in one of the strongest anti-Nazi resistance thrillers of this era: Edge of Darkness, set in an occupied Norwegian village. It’s a pretty grim slice of propaganda, but also really well-crafted – for instance, I love how the secret meetings between Resistance members keep finding new ways to highlight their democratic values, contrasting them with the occupiers.

Resistance in Nazi Europe was the subject of several other productions, from Ernst Lubitsch’s hilarious screwball comedy To Be or Not to Be to Jean Renoir’s sentimental political drama This Land is Mine. There was even a sort of remake of the 1932 classic Grand Hotel, now reimagined as Hotel Berlin.

Edge of Darkness          Hotel Berlin

Believe it or not, one of Hollywood’s coolest Resistance thrillers, Days of Glory, actually focuses on Soviet guerrillas. It was directed by the great Jacques Tourneur, who sure knew how to turn a B-movie into a remarkable showcase of haunting imagery and nail-biting suspense. The emphasis on solidarity, culture, and sacrifice for the collective, although common to other war films, fits in particularly well with the heroes’ communist background.

During the Grand Alliance that brought together the US, the UK, and the USSR, Hollywood churned out a bunch of other movies with a positive message about their Soviet allies, but they tend to be more fascinating as historical documents than as straightforward entertainment – not that there isn’t a sort of campy entertainment value in watching 1943’s The North Star, which starts out as an ultra-cheerful musical about the wonders of life in a Soviet collective farm before morphing into one of the most viciously violent war epics you’ll ever see (to the sound of ‘The Internationale’). Or 1944’s Song of Russia, a perversely endearing bit of hokum about a romance between an American conductor and a Russian pianist (which features an unforgettable scene where girl-next-door Susan Peters teaches children how to make Molotov cocktails). And don’t even get me started on Mission to Moscow, directed by Michael Curtiz as full-on Stalinist propaganda, complete with long sequences justifying the purges and Moscow’s pact with the Nazis! (Hey, at least the result is funnier than Police Academy: Mission to Moscow…)

Days of Glory 1944          Mission to Moscow 1944

Except for Casablanca, I don’t think World War II adventure films are as fondly remembered as they should be. Still, they did retain a small presence in subsequent popular culture. Most notably, 1984’s absurdist comedy Top Secret! – about Elvis Presley getting entangled in foreign intrigue during a trip to East Germany – spoofed several of this subgenre’s narrative and visual tropes (and a bunch of specific scenes from The Conspirators), mixing them with references to Presley’s musicals and The Blue Lagoon, not to mention a fair amount of fake poo and erection jokes.

To be sure, this surrealist masterpiece derives most of its gags from playing with cinematic language in general (constantly subverting typical shots, sounds, and editing in unexpected ways), including a remarkable scene at a Swedish bookshop shot backwards (because everyone knows backwards English sounds just like Swedish!). Yet there is an additional meta element that arises precisely from the fact that Top Secret! is tapping into this genre while amalgamating WWII and the Cold War (not only do the East Germans dress like Nazis, at one point Elvis joins the French Resistance… in the GDR!). The result places Hollywood propaganda in a continuum, ultimately mocking its long tradition of caricatural approaches to international politics, but also paying homage to the industry’s willingness to throw good taste and logic out the window in the name of thrilling fun.

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COMICS CAN BE AWESOME (23 March 2020)

It may not be a big consolation in these troubled times, but Gotham Calling will continue its mission of drawing attention to the wonders of pulpy fun. In the hope of bringing a smile and brief distraction to those struggling to cope with the current pandemic, I’m temporarily changing this monthly feature to a weekly schedule, so that every Monday you’ll find here a reminder that, at least, comics can be awesome…

Jonah HexPlanet ComicsForbidden WorldsTower of ShadowsHouse of Mystery

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Spotlight on The Unknown Soldier, 1977-1980

unknown soldier

When I last wrote about The Unknown Soldier – DC’s cult comic about the top US secret agent in World War II – I mentioned how David Michelinie briefly turned the series into a vicious anti-war parable, casting the hero as an anti-hero and rendering the structural brutality of war as independent of each side’s morals. In 1977, however, when the series went back to one of its earliest writers, Bob Haney, he retreated into a more morally comfortable ‘just war’ mentality just in time for the feature to be promoted to the magazine’s leading title (i.e., the comic continued to be an anthology and even kept the numbering, but instead of Star Spangled War Stories, it was now called The Unknow Soldier).

As if to signal the shift in no uncertain terms, Haney penned his comeback story, ‘The Unknown Soldier Must Die!,’ as a full-blown reversal of the spirit of Michelinie’s recent run. Instead of an opening narration contesting war, the caption above the title explained that, even though soldiers feared and questioned every battle, they always fought ‘to gain the victory,’ for that was ‘their only true glory!’ The plot illustrated this point by condemning divisionism, as Chat Noir – an African American sergeant often partnered with the Unknown Soldier – was brainwashed by the Nazis, who used ‘his deep resentment… against the Amerikaners for treating him as an inferior person because of his color.’ After betraying the Allies and trying to kill the Unknown Soldier, Chat Noir eventually regained his senses, coming around to the fact that ‘for better or for worse, the States are my home… and home is always worth fighting, and if need be, dying for!’

Gone was the Unknown Soldier who questioned his mission and regretted some of his actions, recognizing himself in the enemy. We now got tales of valor and righteous sacrifice, with the American military and their courageous allies outsmarting the evil Nazis and the sadistic Japanese, thus fighting for a freer world. (When Hitler showed up, he acted like an excited child.) The tone harkened back to a simpler era, as you can tell by the covers, which no longer featured the Unknown Soldier’s deformed face in the upper left corner – since he was back to being a straightforward hero, we no longer had to see his ugly scars. The real face underneath the bandages and disguises was also gone from the main images, where Joe Kubert typically depicted serial-style cliffhangers, often complemented with dialogue or thought balloons:

unknown soldier     unknown soldier     unknown soldier

Bob Haney was quite at home here. A WWII veteran himself (he served in the Navy and saw action at the Battle of Okinawa), Haney had aleary penned tons of war comics since he had first joined the industry, back in 1948.

His second stab at The Unknown Soldier was still very much a product of its time, though. For one thing, it was clearly post-Civil Rights movement, both in the sense that it absorbed some of that movement’s lessons and in the sense that it deliberately tried to move away from its more radical implications. On the one hand, Chat Noir’s recurring presence could be seen as progressive, given that he was a resourceful and outspoken black character at a time when there weren’t all that many in comics. On the other hand, he ended up fulfilling the reactionary role of the black sidekick who legitimized the white lead (and in the process, despite sporadic complaints, underplayed the segregation in the US forces during WWII).

Above all, however, this was a post-Vietnam War comic, seeking consolation for the recent defeat – and for the moral doubts ushered in by that conflict – by revisiting a war that could be seen as a source of pride rather than a source of shame and frustration (the same went for backups like Robert Starr, Frogman and Andy Stewart, Combat Nurse). In other words, by the late 1970s, The Unknown Soldier’s World War II was no longer a metaphor for Vietnam but, at its best, nostalgic escapism and, at its worst, a militaristic fantasy about winning with the proper support.

I don’t mean to say the series anticipated the kind of nationalist super-soldiers played by Sylvester Stallone and Chuck Norris in the Reagan era. Rather, like Haney’s earlier comics, this run feels like a throwback to the propagandistic thrillers the Allies put out during WWII. (For instance, one of my favorite stories, ‘The Savage Sea!,’ is a small whodunit set in a convoy that brings to mind the Bogart movie Action in the North Atlantic.) This means that, yes, there is a clear message about the need for unity and war, but it tends to be mixed with an almost perverse sense of excitement and entertainment, as the Unknown Soldier fights a sumo wrestler, performs a daring escape by posing as a circus acrobat, and keeps resorting to all sorts of surprising disguises:

The Unknown SoldierThe Unknown Soldier #218

Hell, Haney even introduced a recurring foe, Major Klaus von Stauffen (aka the Black Knight), who owned up to the idea that this version of the war was ultimately a game, with the whole of Europe serving as a kind of huge board for a real-life chess match against the titular gauze-shrouded super-spy. This led to a preposterous puzzle-like plot in which Chat Noir and the Unknown Soldier found a cryptic clue in Paris, quickly moved to Normandy, and then, based on a guess, immediately went to England, constantly bumping into the Black Knight along the way. But hey, if you’re willing to forgo logic and realism and just throw yourself into the story (which is usually the best way to read Bob Haney’s comics), it’s a thrill-a-minute ride!

That said, having firmly reestablished the series’ gung-ho approach to WWII adventure, Haney wasn’t afraid to gradually mess with the formula. Some of his stories did complicate the conflict’s politics, even if mostly as grist for drama that typically culminated in the reaffirmation of a larger sense of duty. ‘An Honorable Betrayal?’ acknowledged (albeit with disturbingly pragmatic resignation) that the internment camps for Japanese-Americans were ‘no way to treat people’ and briefly presented a more understanding look towards treason and empathy with the enemy. In ‘No Exit from Stalag 19!,’ a bunch of POWs in a Czechoslovak camp agreed to work on a Nazi infrastructure project, reasoning that they were ultimately contributing to eventual post-war prosperity (a subchapter had the cheeky title: ‘Barbed Wire is Neutral!’). Yep, it was The Unknown Soldier’s version of The Bridge on the River Kwai.

Regardless of the ideological slant, I admit I have a lot of time for Bob Haney’s sheer sense of spectacle. Each tale burst with chases, shootouts, and explosions. There were elaborate passwords, ingenious secret codes, and reworked set pieces from famous movies (‘The Invisible Traitor!’ borrowed one from Alfred Hitchcock’s Foreign Correspondent, ‘Mission: Incredible!’ seems inspired by the premise and ski action of Anthony Mann’s The Heroes of Telemark). Practically every page had a death-defying stunt or a switcheroo. The narrative usually began in media res and, after a brief expository flashback, the Unknown Soldier – or, as Haney’s narration sometimes called him, ‘the Immortal G.I.’ – hardly ever stopped moving…

The Unknown SoldierThe Unknown Soldier #207

Well, I suppose he did stop for the occasional moment of patriotic contemplation… and, of course, during those countless times when he was being ruthlessly tortured…

The Unknown Soldier #231The Unknown Soldier #231

For the comic’s sense of restless momentum, you should especially thank the art team of penciller Dick Ayers, inker Gerry Talaoc, and colorist Jerry Serpe, who always brought to the surface the contagious liveliness required by Haney’s frantic scripts. Securing a visual continuity with the previous run, Gerry Talaoc, in particular, imbued the artwork with a compelling, not-quite-cartoony style. (To appreciate Talaoc’s impact, compare his issues with those inked by Romeo Tanghal, which are rendered much more blandly.)

Also, I assume letterers Erick Santos Jordan and Esphid Mahilum provided the bombastic sound effects, which helped nail the action beats:

The Unknown Soldier #209The Unknown Soldier #209
The Unknown Soldier #212The Unknown Soldier #212
The Unknown Soldier #226The Unknown Soldier #226

Again, you can spot Erick Jordan’s and Esphidy’s contribution by comparing their work with that of guest letterers like Milt Snappin and Jean Simek, who didn’t deliver the same oomph:

The Unknown Soldier #214 The Unknown Soldier #214

The best story of the lot is probably ‘Sunset for a Samurai!,’ in which the Unknown Soldier infiltrates Japan (yes, this means resorting to yellowface, although fortunately Jerry Serpe’s palette is relatively restrained in this one) to meet a local double agent torn between contradictory loyalties. That comic feels like a whole blockbuster crammed into sixteen forceful pages packed with battles, twists, traps, mysteries, McGuffins, and high drama.

I also have a soft spot for ‘Get the Desert Fox!,’ which amusingly turns real-world General Erwin Rommel into a full-on comic book villain. That one has a hell of an opening:

Unknown SoldierThe Unknown Soldier #229The Unknown Soldier #229

Given the title of this blog, I would be remiss if I didn’t mention that the Unknown Soldier also teamed up with Batman in ‘The Secret That Saved a World!’ (The Brave and the Bold #146, cover-dated January 1979). By then, it had been amply established that Bob Haney’s version of the Caped Crusader had been active during WWII, so the writer built on this idea by having Batman investigate a ring of Nazi saboteurs in Gotham City, which led him to none other than Klaus von Stauffen (who had come to the US to spy on the atomic program). The climax involved the Unknown Soldier posing as President Roosevelt!

That tale eventually led into the epic ‘Jungle Showdown!’ (The Unknown Soldier #234, December 1979), which not only featured our hero fighting an alligator, but it finished off with him trapped in an exploding airplane! It’s a pretty awesome issue, although perhaps not as much as the issue where the Unknown Soldier came across yet another brainwashing operation, this time run by Nazi Vikings:

The Unknown Soldier #224The Unknown Soldier #224

I suppose Haney could only write the comic for so long before giving in to his flair for delirious bizarreness… It’s why his run’s final years deserve their own post, some other time.

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